threejs-impl-physics
Use when adding physics simulation to a Three.js scene: rigid bodies, collisions, constraints, or raycasting. Prevents the common mistake of wrong Vec3/Vector3 conversion, missing world.step(), or cho
Also installable via skills CLI
npx skills add OpenAEC-Foundation/Three.js-Claude-Skill-Package/skills/source/threejs-impl/threejs-impl-physics
Source
Path:
skills/source/threejs-impl/threejs-impl-physics/SKILL.md(master)