Browse 138,453 skills across 70 categories. Mirrored from majiayu000/claude-skill-registry.
DEBUG Pinia store state not updating, persistence conflicts, and store synchronization issues. Fix when store actions do...
DEBUG task store synchronization, task creation/deletion bugs, and state persistence problems. Fix when tasks don't save...
Master skill for all Frontend Vue 3 development. Covers Components, Pinia, VueUse, Reactivity, CSS, and UI/UX.
Acknowledge information from the user without taking action
Scaffold a new GPU lesson using forge_scene.h for the rendering baseline
Human-in-the-loop iterative development. Use when requirements will emerge during implementation, decisions need human a...
Use when ANY development task might benefit from a guide. Use when user says "how do I", "best practice", "pattern for",...
This skill should be used when the user asks to 'pause work', 'hand off session', 'save progress', 'create handoff', or...
“This skill should be used when REQUIRED Phase 5 of /dev workflow, after design approval.”
REQUIRED Phase 5 of /dev workflow. Orchestrates per-task ralph loops with delegated TDD implementation.
Gate 0 of the development cycle. Executes code implementation using the appropriatespecialized agent based on task conte...
Standards for project scaffolding, directory structure, and initial documentation.
Delegate code tasks to OpenAI Codex CLI using markdown file handoff pattern. Write instructions to TASK.md, Codex reads...
Delegate testing, QA, and code review tasks to Opencode CLI using Kimi K2.5 model via markdown file handoff. Write test...
[DEPRECATED] Use /execute-plan instead. This skill has been renamed for clarity. Execute implementation plan step-by-ste...
Pattern for progressively refining context retrieval in multi-agent workflows. Solves the sub-agent context problem wher...
Prendre un ticket Jira et l'implementer de bout en bout, de l'analyse a l'implementation en passant par la planification...
FIX ESLint errors safely without breaking code. Prefix unused variables with `_`, fix no-case-declarations, add default...
Run a local code review using the CodeRabbit agent before pushing to catch issues early
CareMatch 개발 로그 작성. 작업 내용을 날짜별로 기록하고 프로젝트 상태를 업데이트합니다. 사용법 - "개발 로그 작성해줘", "오늘 작업 기록해줘", "프로젝트 상태 업데이트해줘"
This skill should be used when testing ScreenGraph end-to-end flows (drift detection, agent runs) while monitoring backe...
Run ./dev.sh in background, monitor logs, iterate on code changes until the expected behavior is observed. Use when maki...
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - cr...
Check and fix markdown formatting issues with markdownlint-cli2
Add a math concept - create lesson, update library, document usage
Review developer meeting notes from the UCEAP IT Software Engineering wiki to process any outstanding action items. Crea...
Update development memory (events.jsonl) based on commit metadata and diff analysis. Automatically tracks features, fixe...
Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.
Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server...
Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.
Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.
Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.
Movement prediction with server reconciliation for WASD controls. Use when implementing player movement.
Shooting prediction with optimistic decals and server rollback. Use when implementing shooting mechanics.
Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.
Creates comprehensive developer onboarding documentation and materials including step-by-step setup guides, first-task a...
OPTIMIZE slow Vue applications, fix memory leaks, and improve render performance. Reduce unnecessary re-renders, optimiz...
Grid-based surface coverage tracking for territorial game mechanics
Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.
Object pooling for high-performance R3F components (decals, particles, projectiles)
Performance profiling via Aspire traces
Instanced rendering for repeated objects in R3F. Use when rendering many identical objects.
Level of Detail (LOD) techniques for R3F. Use when complex models cause FPS drops.
Mobile-specific optimization for R3F/Three.js. Use when targeting mobile devices.
Core R3F/Three.js performance optimization principles. Use when FPS drops below 60.
Sprite animations, tweens, animation chains, and timeline sequences
Phaser game configuration, scenes, and lifecycle management
Keyboard, mouse, touch, and gamepad input management for Phaser
Particle emitters for visual effects like fire, smoke, explosions, and magic
Arcade physics velocity, acceleration, collision, and bounds
> "Realistic physics simulation for puzzles and complex interactions."
Scene transitions, data passing, and scene lifecycle management
Sprites, sprite sheets, texture atlases, and object pooling for Phaser
Tilemap loading, parsing, layers, and collision detection
UI containers, text objects, buttons, and DOM element integration
Development Philosophy & Standards. Use it everytime you plan or implement any code.
Add a physics lesson — particle dynamics, rigid bodies, collisions, constraints, rendered with SDL GPU
Code quality, correctness, and documentation review for physics lessons — run before dev-final-pass
Full autonomous dev pipeline: implement story, test, lint, commit, push, code review (different model), create PR, notif...
Internal skill used by dev-design at Phase 4 exit gate. Dispatches a reviewer subagent to verify PLAN.md quality before...
Expert guide for crafting high-performance Claude prompts, based on Anthropic's interactive tutorial.
React Three Fiber core patterns for scene composition and game loop
Material selection, shaders, and visual effects for R3F
Physics integration with Rapier for R3F game development
Per-task ralph loop pattern for implementation and debugging. One loop per task, not one loop per feature.
This skill should be used when REQUIRED by dev-implement for per-task implementation loops.
Analyzes codebase against standards and generates refactoring tasks for dev-cycle.
Execute exactly what was asked. Nothing more, nothing less. No assumptions, no extras, no personality. Usage: /dev-reque...
Efficient codebase search using Glob and Grep
Read Game Design Document for design context
Find existing code patterns before implementing new features
Clean the workspace of finished-work vestiges so new work can start from a fresh main branch