Browse 138,453 skills across 70 categories. Mirrored from majiayu000/claude-skill-registry.
SQL-powered forensic investigation and system interrogation using osquery to query operating systems as relational datab...
Guided workflow for reverse engineering black-box systems. Use when a user wants to decode a defunct API, replicate a co...
Use this command to start babysitting a never-ending babysitter run.
Start a never-ending babysitter run with infinite loops and sleep gates.
Mine transcripts for knowledge - decisions, learnings, failures, patterns. Triggers: "forge insights", "mine transcripts...
Create a persistent expert agent file. Use when "create an agent", "make an agent", "design an agent", "forge an agent",...
Shape, refine, and stabilize human intent into a canonical prompt artifact without executing anything. Iteratively clari...
Add GPU-based 3D object picking to an SDL GPU project. Implement color-ID picking with offscreen render targets, stencil...
Analyze vague user ideas and recommend architecture based on actual needs, not predefined categories. Front-end for clar...
Scaffold a plugin-based asset processing pipeline with CLI, plugin discovery, content-hash fingerprinting, and TOML conf...
Add fire-and-forget audio playback with a source pool and volume fading for click-free start/stop transitions.
Add automatic widget layout to a ForgeUiContext application. Replace manual rect calculations with a stack-based cursor...
Add Blinn-Phong lighting (ambient + diffuse + specular) to a 3D scene with world-space normals, light direction, and cam...
Manage dotforge v3 behavior governance — view status, toggle behaviors, adjust strictness. Use when the user asks about...
Add alpha blending, alpha testing, or additive blending to an SDL GPU project. Configure blend state, sort transparent o...
Add per-material Blinn-Phong lighting with ambient, diffuse, specular colors and shininess. Use when someone needs to re...
Add Jimenez dual-filter bloom to an SDL GPU project with HDR rendering. Implements 13-tap downsample with Karis averagin...
Set up a first-person camera with quaternion orientation, keyboard/mouse input, and delta time. Use when someone needs t...
Add cascaded shadow maps with PCF soft shadows to an SDL GPU project
Set up a compute pipeline with storage textures, dispatch groups, and a compute-then-render pattern. Use when someone ne...
Project conventions for git commits, branch naming, and code style. Use when committing code, creating branches, or revi...
Add immediate-mode debug line drawing to an SDL GPU project. Render colored lines, grids, axes, circles, and wireframe b...
Add deferred decal projection to an SDL GPU project. Render projected decals onto scene geometry using depth reconstruct...
Set up depth buffer, 3D MVP pipeline, back-face culling, and window resize handling. Use when someone needs to render 3D...
MkDocs documentation standards with mkdocs-material theme. Use when creating documentation, README files, or project doc...
Add draggable, z-ordered, collapsible windows to a ForgeUiContext application. Wraps the existing immediate-mode UI cont...
Add Sobel edge detection on G-buffer data (depth + normals via MRT), stencil-based X-ray vision with depth_fail_op, and...
Add cube map environment mapping with a skybox and reflective surfaces. Use when someone needs a 360-degree background,...
Draw colored geometry with vertex buffers, shaders, and a graphics pipeline using SDL3 GPU API. Use when someone needs t...
Use when working on forge generation, body creation, scoring, stage math, zero-forcing, vocabulary, quick-roll, body-ske...
Add a projected-texture (gobo/cookie) spotlight with cone falloff, shadow map, and pattern projection to an SDL GPU proj...
Add HDR rendering and tone mapping to an SDL GPU project. Render to a floating-point render target, then tone map to the...
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Add per-asset import settings with TOML sidecar files, three-layer merge (schema → global → per-asset), a settings edito...
Add GPU-driven indirect drawing with compute-based frustum culling to an SDL GPU project. A compute shader tests boundin...
Draw many copies of a mesh efficiently with per-instance vertex buffers. Use when rendering forests, particle systems, c...
Ansible automation safety practices. Enforces check-mode-first workflow. Use when working with playbooks, roles, or inve...
Bash/Shell scripting standards including shellcheck, shfmt, and bats testing. Use when working with shell scripts (.sh,...
C development standards including make, gcc/clang, valgrind, and cppcheck. Use when working with C files, Makefiles, or...
C++ development standards including make/cmake, g++/clang++, and static analysis. Use when working with C++ files (.cpp,...
Node.js development standards including jest/vitest, eslint, and prettier. Use when working with JavaScript files, packa...
Python development standards including pytest, ruff, black, and mypy. Use when working with Python files, tests, or depe...
Rust development standards including cargo test, clippy, and rustfmt. Use when working with Rust files, Cargo.toml, or R...
Terraform infrastructure-as-code safety practices. Enforces plan-before-apply workflow. Use when working with .tf files...
Terragrunt wrapper for Terraform with DRY configurations. Enforces plan-before-apply workflow. Use when working with ter...
TypeScript development standards including type checking, jest/vitest, eslint, and prettier. Use when working with TypeS...
Add depth-based distance fog to an SDL GPU project. Supports linear, exponential, and exponential-squared modes. Fog is...
Load a 3D model from an OBJ file, create a textured mesh with mipmaps, and render with a fly-around camera. Use when som...
Create mipmapped textures with auto-generated mip levels, configure sampler mipmap modes (trilinear, bilinear, none), an...
Add tangent-space normal mapping to an SDL GPU project. Extends the vertex layout with tangent vectors, constructs a TBN...
Add a GPU-driven particle system with compute shader simulation, billboard rendering, texture atlas animation, and blend...
Load and render .fmesh binary meshes and pipeline-processed textures in SDL GPU applications
Use the forge-gpu asset pipeline library — a Python package installed via uv for scanning, fingerprinting, processing, a...
Use the forge-gpu asset pipeline library — a pip-installable Python package for scanning, fingerprinting, processing, an...
Add morph target (blend shape) animations with pipeline assets to an SDL GPU project using ForgeSceneMorphModel.
Add pipeline-based skeletal animation to an SDL GPU project using pre-processed .fskin/.fanim assets and ForgeSceneSkinn...
Load GPU block-compressed textures (BC7/BC5) through the asset pipeline. Covers basisu encoding, UASTC transcoding, .fte...
Add planar reflections with oblique near-plane clipping and Fresnel-blended water to an SDL GPU project.
Add omnidirectional point light shadows with cube map depth textures to an SDL GPU project
Generate procedural 3D geometry using forge_shapes.h — parametric surfaces (sphere, icosphere, cylinder, cone, torus, pl...