Browse 138,453 skills across 70 categories. Mirrored from majiayu000/claude-skill-registry.
Goal-Oriented Action Planning skill for world state and action costs.
Invoke for complex multi-step tasks requiring intelligent planning and multi-agent coordination. Use when tasks need dec...
Use when user requests "parallel" commands, running multiple builds/tests simultaneously, or long-running tasks. Use `go...
This skill should be used when the user asks to "/gobby-agents", "spawn agent", "start agent", "list agents". Manage sub...
Use this skill when discovering and using MCP tools through the Gobby proxy. This skill teaches the progressive disclosu...
This skill should be used when the user asks to "/gobby-memory", "remember", "recall", "forget memory". Manage persisten...
This skill should be used when the user asks to "/gobby-metrics", "tool metrics", "usage stats", "performance report". V...
This skill should be used when the user asks to "/gobby-sessions", "list sessions", "session handoff", "pickup session"....
This skill should be used when the user asks to "/gobby-spec", "create spec", "plan feature", "write specification". Gui...
This skill should be used when the user asks to "/gobby-tasks", "task management", "create task", "list tasks", "close t...
This skill should be used when the user asks to "/gobby-workflows", "activate workflow", "workflow status". Manage step-...
This skill should be used when the user asks to "/gobby-worktrees", "create worktree", "spawn in worktree". Manage git w...
Distributed object capability system (6.5K lines info).
Use when building a new greenfield app or major multi-layer feature requiring both .NET backend + React frontend. RECOMM...
Interactive planning for god-agent. Research, interview, external review. Produces god-agent-compatible artifacts (_docs...
Guides God Committee members through consensus-building for collective decisions. Use for proposals, voting, and disagre...
Implement and maintain the GOD (Guaranteed Organizational Documents) system for multi-component repositories. Use when:...
Guides God Committee members through executing interventions. Use for repairs, rollbacks, and emergency actions. Trigger...
Defines God Committee member behavior and responsibilities with oversight authority. Use when operating as a committee m...
Developer oversight and AI agent coaching. Use when viewing project status across repos, syncing GitHub data, or analyzi...
Schmidhuber''s Gödel Machine: Self-improving systems that prove their
Automate Godial tasks via Rube MCP (Composio). Always search tools first for current schemas.
Create interactive mini-lessons for the PAES math curriculum. Use when the user wants to add a new lesson, create lesson...
Gherkin runner for Go
Use when working with godot
description: Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 for GDScript unit tests and PlayGodot fo...
Godot is an open-source game engine for 2D and 3D development using GDScript.
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 for GDScript unit tests and PlayGodot for game automa...
Complete Godot Engine knowledge base combining official documentation and source code analysis
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
Godot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and expor...
Use when Godot code has tight coupling via get_node(), get_parent(), or direct references creating brittle dependencies....
Provides Godot-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand G...
Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. Covers the f...
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state...
Use when Godot code has operations that conflict with each other, creating undefined behavior. Detects same property set...
Godot 4.x 核心架构原则。当设计、审查 Godot 组件和系统时使用。关注:组件模式、信号通信、Resource设计、系统架构。触发词:godot, 组件, 信号, 架构, 设计。
Converts Godot 3.x shader code to Godot 4.x shader syntax. Updates SCREEN_TEXTURE to screen_texture uniform, DEPTH_TEXTU...
Use when creating Godot Editor plugins with custom docks, panels, and tools. Generates plugin.cfg configuration, EditorP...
Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping...
Expert knowledge of Godot Engine game development including scene creation, node management, GDScript programming, and p...
Comprehensive assistance with godot_docs
Use when Godot code has hardcoded game data in const arrays, dictionaries, or embedded values. Detects inline data like...
Use when building Godot features and your code creates nodes with .new() instead of using scenes. Detects Timer.new(), A...
Use when Godot project has position conflicts between editor (.tscn) and code (.gd), camera-following backgrounds, or ru...
GDScript programming skill for Godot Engine, including signals, coroutines, and performance optimization.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot ga...
Use when developing Godot games and need comprehensive test coverage for GDScript classes, signals, scene initialization...
Start or restart the Godot editor MCP server and debugger/DAP ports for this project. Use when MCP tools are missing, ha...
Migrates legacy TileMap (Godot 4.0-4.2) to new TileMapLayer system (Godot 4.3+). Handles TileMap node conversion, API mi...
Modernizes GDScript 1.0 (Godot 3.x) code to GDScript 2.0 (Godot 4.x) syntax. Converts yield to await, onready to @onread...
Use when handling input in Godot 4.x projects and need to modernize patterns. Generates Input Map configurations from ha...
Modernize Godot 3.x UI to 4.x best practices with theme extraction, responsive layouts, hiDPI support, and RichTextLabel...
Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. U...
Optimizes Godot 4.x rendering pipeline including renderer selection, 2D batching, occlusion culling, LOD configuration,...
Use when Godot project has disorganized assets (sprites, audio, fonts, materials). Detects scattered asset files and org...
Use when Godot project has scattered files with no clear organization. Detects assets, scripts, scenes, and resources in...
Use when you need to reorganize project folder structure, consolidate similar files, organize resources by type, and cre...
Use when Godot project has scripts scattered without clear organization. Detects scripts and organizes them by category...
Detects performance bottlenecks in Godot projects including expensive _process functions, get_node() calls in loops, ins...
Use when Godot project has code-created objects, tight coupling via direct references, monolithic scripts over 150 lines...
Use when setting up AnimationTree nodes for state machine-driven animation, creating AnimationNodeStateMachine graphs, c...
Use when configuring audio bus hierarchies in Godot, setting up AudioStreamPlayer pooling for performance, implementing...
Use when adding C# support to Godot 4.x projects or creating mixed GDScript/C# architectures. Sets up project structure,...
Use when setting up multi-platform exports for Godot projects, configuring export presets, icons, feature tags, build sc...
Use when building multiplayer games in Godot 4.x that require networked gameplay, player synchronization, or RPC communi...
Use when setting up NavigationServer API, creating NavigationRegion2D/3D scenes, generating NavigationPolygon from TileM...
Godot shading language skill for visual shaders, custom rendering, and material effects.
Use when Godot scripts exceed 150 lines or have multiple responsibilities. Detects scripts doing too many things (player...
Use when Godot background layers or elements follow the camera at runtime but show incorrect position in editor. Detects...
Use when Godot ParallaxBackground/ParallaxLayer nodes show incorrect positions in editor due to parallax multipliers. Ca...
Use when Godot nodes have position set in both .tscn (editor) and _ready() (code), creating confusion about actual runti...