verification-before-completion

Verify Godot work is complete and error-free before claiming done or committing — use before every git commit.

SKILL.md

GitHub

Godot Verification Before Completion

Run this before claiming any work is done. Zero errors required.

GDEXEC="bash ${CLAUDE_SKILL_DIR}/../runner/scripts/godot-exec.sh"

Checklist

Create TodoWrite for each item below, then work through them in order.

  • $GDEXEC --save-all — save all scenes and scripts
  • $GDEXEC --play res://path/to/affected_scene.tscn — run the affected scene
  • sleep 2 — wait for scene to initialize
  • $GDEXEC --stop — stop playback
  • $GDEXEC --log 200 — read the full log

Pass Criteria

  • Zero ERROR: lines
  • Zero SCRIPT ERROR: lines
  • Zero SHADER ERROR: lines
  • Expected print() output present (if any)

If Errors Found

Do NOT commit. Invoke godot:systematic-debugging.

After Passing

git add <changed files>
git commit -m "<type>: <description>"