verification-before-completion
Verify Godot work is complete and error-free before claiming done or committing — use before every git commit.
SKILL.mdskills/verification-before-completion/SKILL.md
GitHubGodot Verification Before Completion
Run this before claiming any work is done. Zero errors required.
GDEXEC="bash ${CLAUDE_SKILL_DIR}/../runner/scripts/godot-exec.sh"
Checklist
Create TodoWrite for each item below, then work through them in order.
-
$GDEXEC --save-all— save all scenes and scripts -
$GDEXEC --play res://path/to/affected_scene.tscn— run the affected scene -
sleep 2— wait for scene to initialize -
$GDEXEC --stop— stop playback -
$GDEXEC --log 200— read the full log
Pass Criteria
- Zero
ERROR:lines - Zero
SCRIPT ERROR:lines - Zero
SHADER ERROR:lines - Expected
print()output present (if any)
If Errors Found
Do NOT commit. Invoke godot:systematic-debugging.
After Passing
git add <changed files>
git commit -m "<type>: <description>"