roblox-animation-audio-feedback

Improve Roblox feel through animation, audio, VFX, haptics-like feedback, reward juice, movement feel, combat feedback, UI transitions, emotes, and satisfying loop feedback without hurting mobile perf

SKILL.md

GitHub

Roblox Animation Audio Feedback

Goal

Make every core action feel satisfying and understandable.

Feedback Stack

Use layered feedback:

  • Animation: anticipation, impact, recovery.
  • Sound: action, hit, reward, failure, purchase, unlock.
  • VFX: particles, highlights, trails, popups, camera-safe effects.
  • UI: counters tick, bars fill, buttons press, reward deltas appear.
  • World response: object changes, enemy reaction, collectible burst.

Rules

  • Feedback must clarify state, not obscure it.
  • Keep first-session effects readable and quick.
  • Budget particles, transparency, lights, and looping sounds for mobile.
  • Use consistent audio language for success, danger, rarity, and progression.
  • Make rare rewards feel distinct without requiring long animations.

MCP Workflow

  1. Search scripts and assets for animation, sound, reward, and effect hooks.
  2. Inspect relevant instances with search_game_tree and inspect_instance.
  3. Use search_asset for audio/visual assets before generating new ones.
  4. Patch trigger code with multi_edit or use execute_luau for instance setup.
  5. Playtest and capture with screen_capture.
  6. Check get_console_output.

Output

Return:

  • Feedback moments.
  • Asset or effect choices.
  • Trigger ownership.
  • Mobile performance risks.
  • Verification notes.

Next

Confirm the added juice does not hurt mobile frame rate with roblox-performance-optimization and roblox-mobile-playtest.