Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, wa
data/shader-noise
Guide for performing Chromium version upgrades in the Electron project. Use when working on the roller/chromium/main bra...
指导Claude按照二哥的风格撰写求职类文章,包括公司薪资爆料、年终奖盘点、求职攻略、offer选择建议等内容。
The chat will provide safety guides, equipment suggestions, reviews, and techniques, with context-driven summary and mul...