run-scenario

Runs a single ScenarioRunner Python scenario (or a whole group) against a running CARLA server — FollowLeadingVehicle, ControlLoss, DynamicObjectCrossing, SignalizedJunctionLeftTurn and the rest of sr

SKILL.md

GitHub

Run a scenario

Paths. scripts/… and references/… below are relative to the directory holding this SKILL.md. Your working directory is the user's project, not that directory, so prefix them with its absolute path or the command is not found.

A "scenario" here is a Python class in srunner/scenarios/ plus an XML config in srunner/examples/ that gives it a town, an ego spawn point and parameters. You select it by the config name (FollowLeadingVehicle_1), not the class name.

Two things decide whether a run works, and both are silent when wrong:

  • the branch — which scenarios and which towns exist at all,
  • the map — a scenario declares its town, and ScenarioRunner refuses to run if the server is on a different one unless you let it reload.

Instructions

Progress:
- [ ] Step 1: Check prerequisites (bash scripts/check_env.sh), clear FAILs
- [ ] Step 2: List what this checkout can run
- [ ] Step 3: Run it, with --reloadWorld unless the map already matches
- [ ] Step 4: Give the ego a driver (manual_control or an agent) if it needs one
- [ ] Step 5: Read the result; reset the world to async when done

Step 1-2: What can I run

source scripts/env.sh
bash scripts/check_env.sh

python3 scripts/list_scenarios.py                 # every config, its type and town
python3 scripts/list_scenarios.py --town Town04_Opt   # only what fits the loaded map
python3 scripts/list_scenarios.py --check             # configs whose type or town does not resolve
python3 scripts/list_scenarios.py --here          # only what fits the *running* server's map
python3 scripts/list_scenarios.py --types         # class -> configs, incl. route-only classes

list_scenarios.py parses the XML directly, so it works with no server and no carla import — unlike scenario_runner.py --list, which constructs a client first.

Step 3: Run

source scripts/env.sh

# the canonical smoke test
bash scripts/run_scenario.sh FollowLeadingVehicle_1

# every config of one class, in sequence
bash scripts/run_scenario.sh group:FollowLeadingVehicle

# deterministic: 20 Hz synchronous, results printed and written as JSON
SYNC=1 FRAME_RATE=20 OUTPUT=1 JSON=1 OUTPUT_DIR=./results \
    bash scripts/run_scenario.sh ControlLoss_1

# repeat with randomised parameters, and record for later analysis
REPETITIONS=3 RANDOMIZE=1 RECORD=recordings bash scripts/run_scenario.sh DynamicObjectCrossing_1

Or call ScenarioRunner directly — the wrapper only adds the env, the map check and the async reset:

python3 "$SCENARIO_RUNNER_ROOT/scenario_runner.py" --scenario FollowLeadingVehicle_1 --reloadWorld

Knobs (all env vars on run_scenario.sh):

Var Effect
RELOAD=0 do not reload the world (default reloads; needed when the map differs)
SYNC=1 synchronous mode at FRAME_RATE Hz — required for reproducibility
FRAME_RATE sync tick rate, default 20
OUTPUT=1 / FILE=1 / JSON=1 / JUNIT=1 result to stdout / .txt / .json / .xml
OUTPUT_DIR where those files land
REPETITIONS / RANDOMIZE=1 repeat count / randomise scenario parameters
AGENT / AGENT_CONFIG drive the ego with an agent (route mode only — see below)
RECORD=dir CARLA recorder log + a criteria JSON, relative to $SCENARIO_RUNNER_ROOT
WAIT_FOR_EGO=1 attach to an ego someone else spawned instead of spawning one
DEBUG=1 print the behaviour tree every tick
TIMEOUT client timeout, default 120 s — an editor map switch needs it
MAX_WALL wall-clock guard, default 1800 s; 0 disables. ScenarioRunner can print its verdict and never exit

Step 4: Somebody has to drive

Most scenarios spawn the ego and then wait for it to move. Nothing drives it by itself. If you see

Preparing scenario: FollowLeadingVehicle_1
ScenarioManager: Running scenario FollowVehicle
No more scenarios .... Exiting

with nothing happening, that is the symptom. Options:

# keyboard control, in a second terminal
python3 "$SCENARIO_RUNNER_ROOT/manual_control.py"

# or attach to an existing ego by role name
python3 "$SCENARIO_RUNNER_ROOT/manual_control.py" -a --rolename=ego_vehicle

--agent is not accepted with --scenario — ScenarioRunner rejects the combination ("Agents are currently only compatible with route scenarios"). To have code drive the ego, use [[run-route-scenario]].

Step 5: Aftermath

SYNC=1 leaves the server in synchronous mode if the run is interrupted, and a synchronous world with no ticking client looks frozen to every other tool. run_scenario.sh resets it on exit, including on Ctrl-C; if you called scenario_runner.py yourself and killed it, restore async with [[set-world-settings]] async.

Examples

Example 1: "run a CARLA scenario to check my setup"

check_env.sh, then bash scripts/run_scenario.sh FollowLeadingVehicle_1 and manual_control.py in another terminal. Drive forward; the leading car brakes; the criteria report prints at the end.

Example 2: "test how my controller handles a pedestrian running out"

DynamicObjectCrossing_* (Town02_Opt–Town05_Opt on ue58-dev; unsuffixed on older branches — list_scenarios.py prints the real town). Run with SYNC=1 OUTPUT=1 JSON=1, and drive the ego with an agent through [[run-route-scenario]] so the run is reproducible.

Example 3: "run all the control-loss scenarios and give me the pass/fail"

OUTPUT=1 JSON=1 OUTPUT_DIR=./results bash scripts/run_scenario.sh group:ControlLoss — configs spread across several towns, each reloading its own map. Summarise with [[analyze-scenario-results]].

Troubleshooting

Problem: Scenario 'X' not supported ... Exiting Cause: the config name is not in srunner/examples/ for this branch, or SCENARIO_RUNNER_ROOT is unset so the scenario glob resolves to ./. Solution: python3 scripts/list_scenarios.py for the real list; export SCENARIO_RUNNER_ROOT. Scenario modules were removed on the UE5 branches (change_lane.py, cut_in.py, freeride.py, no_signal_junction_crossing.py), so a config naming one of those types cannot run wherever its XML survives. --check is the fast way to see it.

Problem: The CARLA server uses the wrong map: TownXX / This scenario requires to use map: TownYY Cause: RELOAD=0 (or no --reloadWorld) with a mismatched map. Solution: drop RELOAD=0, or load the map first with [[load-map]].

Problem: nothing moves, run exits immediately Cause: no driver for the ego (see Step 4). Solution: manual_control.py, or route mode with an agent.

Problem: a config is listed but the run dies constructing the scenario Cause: the XML names a type with no scenario class behind it. The name may still resolve to something that is not a scenario — an atomic behaviour of the same name imported into a scenario module's namespace will be constructed and fail with <Type>.__init__() got an unexpected keyword argument 'world'. Solution: python3 scripts/list_scenarios.py --check lists every config whose type or town does not resolve. It should report zero; a non-zero count means an XML references a class that is not there.

Problem: the world is frozen after a run; other clients time out Cause: interrupted SYNC=1 run left synchronous mode on. Solution: [[set-world-settings]] async. Prevent it by using run_scenario.sh, which traps EXIT.

Problem: RuntimeError: Timeout occurred during scenario execution Cause: the watchdog fired — the ego never reached a trigger, or the server stalled. Solution: raise TIMEOUT, check the ego is actually being driven, and confirm the server is not rendering at 2 fps (-nullrhi/-quality-level=Low help).

Problem: AttributeError in py_trees, or unicode errors with DEBUG=1 Cause: py_trees 2.x, or non-UTF-8 stdout. Solution: pip install py-trees==0.8.3; env.sh already exports PYTHONIOENCODING=utf-8.

Outputs

A scenario executed on the server, a criteria pass/fail report on stdout (with OUTPUT=1) and optional .txt/.json/.xml result files in OUTPUT_DIR. With RECORD=dir, a CARLA recorder log plus a criteria JSON under $SCENARIO_RUNNER_ROOT/dir/, replayable with [[replay-recording]] and analysable with [[analyze-scenario-results]].

The full inventory — every scenario type, its configs, its towns, and which classes are route-only — is in references/scenarios.md.