83,201 skills sorted by stars.
Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI...
Game development orchestrator.
Game development orchestrator. Routes to platform-specific skills based on project needs.
Game development orchestrator that routes to platform-specific skills based on project needs. Use when building games or...
Game development mastery - from game design documents to systems programming. Covers gameplay loops, narrative design, m...
Guide for game engine development resources including engine source code, plugins, and development guides. Use this skil...
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to...
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best...
ゲームの「面白さ」を再現可能な構造として言語化するスキル。 以下の場面で使用: (1)新規ゲーム設計時に体験コアを定義する (2)既存ゲームの面白さを構造的に分析する (3)「ゲームの面白さを言語化したい」「体験を設計したい」と言われた時。...
Narrative RPG game master for collaborative storytelling. Use for tabletop RPG sessions, solo narrative games, or any re...
Use this skill for "game feel", "juice", "polish", "screen shake", "hit pause", "hitstop", "particles", "impact", "feedb...
Guide for game hacking techniques and cheat development. Use this skill when researching memory manipulation, code injec...
Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering...
Designs engaging gameplay loops, economies, and progression systems, balancing challenge and reward for interactive expe...
Implements networking for multiplayer games, handling protocols, latency, and synchronization.
Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multipla...
Optimize game code for per-frame performance and GC pressure. Use PROACTIVELY when editing game loops, update functions,...
ゲームの要件定義書を作成するためのスキル。漠然としたゲームアイデアを設計可能な形に変換する。 使用タイミング:(1)「ゲームを作りたい」「新しいゲームを企画したい」と言われた時、 (2)「ゲームのアイデアを整理したい」「要件をまとめたい」と...
Implements common game systems including inventory, shops, trading, quests, achievements, pets, crafting, and leveling....
Review code changes for game/engine systems with a focused Game Systems Engineer mindset. Use when the user asks to revi...
Evolve and maintain game vision through Q&A interviews and decision tracking. Use when exploring game concepts, validati...
Use when planning GameDay exercises, designing failure scenarios, or conducting chaos drills. Covers GameDay preparation...
Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design session...
Manage Xbox Game Pass subscription, browse catalog, and track perks
Guides creating detailed execution plans for features, refactors, and code changes. Use when user requests a gameplan, o...
Core gameplay loop focusing on crime investigation, evidence photography, and time loop mechanics. Use when working on i...
Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engagi...
Design gamified marketing campaigns using points, badges, leaderboards, streaks, challenges. Use for loyalty programs, r...
Gaming ecosystem for Bazzite. Steam fixes, Proton troubleshooting, EmuDeck emulation, Decky Loader plugins, Sunshine gam...
Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components...
Generate AI-powered presentations, documents, and social posts using Gamma.app API. Use when user asks to create a prese...
Gamma sample skill for local discovery and CLI smoke tests.
Automate Gamma tasks via Rube MCP (Composio). Always search tools first for current schemas.