Add a procedural anti-aliased grid floor to an SDL3 GPU scene using fwidth()/smoothstep() in the fragment shader. Covers procedural rendering, screen-space derivatives for anti-aliasing, distance fade
.claude/skills/forge-shader-grid/SKILL.md
Use this skill when the user asks to save, remember, recall, or organize memories. Triggers on: 'remember this', 'save t...
CLI tool for configuring and monitoring Claude Code
指导Claude按照二哥的风格撰写求职类文章,包括公司薪资爆料、年终奖盘点、求职攻略、offer选择建议等内容。