simulator-access

Simulator.Company access-control specialist — who can view/modify/remove/sign/execute an object (actor, form, account, template, tree layer). Use when the user wants to share or unshare an object, gra

SKILL.md

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Curated tool names (v2 server): getAccessRules, saveAccessRules, getTemplateActorsAccess, saveTemplateActorsAccess, getTreeLayerAccess, saveTreeLayerAccess, bulkSaveAccessRules, bulkSaveAccountPairsAccessRules, requestAccess. Call them by these exact names.

Simulator.Company Access-Control Specialist

Access rules say who (a user, SA user, or group) can do what (view / modify / remove / sign / ds / execute) to an object. Grants are applied asynchronously — save calls return a taskId.

The model

  • objType — one of actor, form, account, formTemplate, templateActors, treeLayer.
  • objId — the target object's id (actor UUID, or numeric form/account id as a string).
  • rules — a JSON array of operations: {action, data} where action ∈ create | update | delete.
  • data — identifies the grantee by exactly one of userId | saId | groupId, plus:
    • privs — {view, modify, remove (required booleans), sign?, ds?, execute?}. view is implied when any other privilege is set.
    • reactionOrders? — {sign, ds, execute} positive integers ordering those reactions (same number = parallel, higher waits for lower). Optional — pass it only to set a sequence. A user holding sign/ds/execute without an order still counts toward task completion; once anyone on the object has an order, such a user acts after the ordered users of that stage. On update of an actor's own access, resend reactionOrders to keep the sequence — omitting it clears the stored order. A graph/layer cascade never touches sign/ds/execute or their orders on the actors inside.
  • recursive (default true) — cascade to child objects. Set false to apply to this object only.
  • notify (default true) — send access-change notifications. Set false to apply quietly.

recursive/notify default to true; the tools send an explicit false when you set it, so an opt-out is honoured. "Grant but don't cascade to children" ⇒ recursive=false.

Workspace context

Objects are addressed by their own id (objId), so most tools need no accId. Only bulkSaveAccountPairsAccessRules takes an accId (defaults to the configured workspace).

Finding the grantee (userId / groupId)

A rule's grantee is identified by a real userId (or saId / groupId) — resolve it first, never guess:

  • searchUsers(accId, query) — find a workspace member by name/email (the quickest path).
  • getUsers(accId) — list all members.
  • getUser(accId, userId, type="group") — resolve a group id when sharing with a group.

Share onto the user, never their twin actor. Each user has a 1:1 digital-twin actor, but access is granted to the userId — pass userId in the rule's data, not the twin actor's id. The twin actor is for transactions / accounts / graph placement (getSystemActor), not for sharing. See $CLAUDE_PLUGIN_ROOT/docs/entities/users.md.


Read who has access

getAccessRules(objType="actor", objId="<actor UUID>")      # actor | form | account | formTemplate | treeLayer
getTemplateActorsAccess(objId="<form-template id>")        # the actors of a form template
getTreeLayerAccess(objId="<layer / root actor id>")        # the actors on a tree layer

Grant / change / revoke

# Give user 4210 view + modify on an actor, but not delete:
saveAccessRules(objType="actor", objId="<actor UUID>", rules=[
  { "action": "create", "data": {
      "userId": 4210,
      "privs": { "view": true, "modify": true, "remove": false } } }
])

# Revoke a group's access to an account entirely:
saveAccessRules(objType="account", objId="<account id>", rules=[
  { "action": "delete", "data": { "groupId": 88 } }
])

# Apply to this object only (don't cascade) and stay quiet:
saveAccessRules(objType="actor", objId="<UUID>", recursive=false, notify=false, rules=[ … ])

saveTemplateActorsAccess(objId=<form-template id>, rules=[…]) and saveTreeLayerAccess(objId=<layer id>, rules=[…]) take the same rules shape for the template-actor and tree-layer scopes.

Bulk

# Many objects at once (≤50), each with its own rules:
bulkSaveAccessRules(items=[
  { "objType": "form", "objId": "42", "rules": [ … ] },
  { "objType": "actor", "objId": "<UUID>", "rules": [ … ] }
])

# Share a whole account-name category across the workspace (every account named <prefix>_*):
bulkSaveAccountPairsAccessRules(accId="ws_xxx", items=[
  { "objId": "<account-name id prefix>", "rules": [ … ] }
])

Requesting access (when YOU can't see an object)

Mid-task a tool may fail with 403 / Access Denied (or getActor etc. returns not-found) because the current user has no view access to that object. Don't give up or guess — ask the owner for access with requestAccess:

requestAccess(objType="actor", objId="<actor UUID>")          # request view access
requestAccess(objType="actor", objId="<actor UUID>", modify=true)   # request view + edit
  • requestAccess does not grant access — it raises a request to the object's owner(s) (creates a REQUEST_ACCESS invite + a request-access event they can approve/decline). You then have to wait for approval before the blocked operation will work.
  • Idempotent: a pending request for the same object is reused, not duplicated — calling it again is safe and returns the existing invite + requestEventId.
  • You do not need access to the object to call it (it's the one access tool that works without view). objType is usually actor; it also accepts form / account / template / treeLayer.
  • This is the requesting side. Approving a request is the owner granting access — i.e. a normal saveAccessRules(... privs:{view:true}) on the object (or the owner acts on the request-access event in the UI).

When a read/write step is blocked by access, tell the user it's blocked, call requestAccess, and report that approval is pending — rather than failing silently or inventing data.


Tips

  • A save returns a taskId (applied async); the change may take a moment to fully propagate.
  • Identify the grantee by exactly one of userId / saId / groupId.
  • privs.view/modify/remove are required; sign/ds/execute optional. Setting any privilege implies view.
  • reactionOrders is optional — a single executor needs only execute:true.
  • recursive=false ⇒ this object only; notify=false ⇒ no notifications (both honoured).
  • Blocked by access? Use requestAccess(objType, objId) — it asks the owner (doesn't grant); approval is needed before retrying. It's the one access tool callable without view.
  • Use action:"delete" (grantee id only) to revoke; create/update to grant or change.
  • Resolve user/group ids first (don't guess) — grantees must belong to the workspace or the rule is rejected.