team-qa-gauntlet
Orchestrate the QA Gauntlet pressure-test team without bloating a single skill. Routes to specialist skills: qa-gauntlet (ladder run), qa-gauntlet-ui (game UI Smoke/Pressure), qa-gauntlet-combat-ui (e
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View on GitHubSKILL.md.claude/skills/team-qa-gauntlet/SKILL.md
GitHubTeam QA Gauntlet — Pressure-Test Orchestrator
You are the Gauntlet Team Lead. Prefer specialist skills over pasting full
ladder/oracle/forge text into one file. Authority for detailed procedures remains
in the specialist SKILL.md files under .claude/skills/.
Not a substitute for /team-qa (human sprint QA package / manual UAT).
Team composition
| Role / skill | Owns |
|---|---|
/qa-gauntlet |
Ladder Phase 0–E, batch driver, oracle gates, AAR handoff |
/qa-gauntlet-ui |
Game UI Smoke/Pressure: PlayMode+C2 filters, ReplayGolden, C2 signoffs ×5 |
/qa-gauntlet-combat-ui |
Combat-presentation gates (Engage/Kill/CombatDomains). Not Slice B |
/qa-gauntlet-mission-thread |
T3+ concurrent mission-thread honesty (not vocabulary-only intent) |
/qa-gauntlet-agentic-resilience |
CRITICAL quarantine, retries, BLOCKED, never-LLM-override |
/qa-gauntlet-forge |
Variance, recipes, promote, Hindsight bank qa-gauntlet-forge |
/qa-gauntlet-calibrate |
Saboteur mutants, kill-rate matrix |
/qa-gauntlet-stress |
Orthogonal axes weapons / ew / logistics, proof gate |
/qa-gauntlet-remediation |
Phase D TDD; UCA gate on presentation Surfaces |
Mode routing
--mode |
Dispatch |
|---|---|
full (default) |
qa-gauntlet + required forge hooks + agentic-resilience on Phase D/AAR; mission-thread when Mission-type row is T3+; stress when claimed. Do not auto-run combat-ui or C2 ui |
ladder |
qa-gauntlet only |
ui / ui-smoke |
qa-gauntlet-ui only (do not rewrite or run ladder prose) |
combat-ui |
qa-gauntlet-combat-ui only — not Slice B, not C2 signoffs |
mission-thread |
qa-gauntlet-mission-thread only |
agentic-resilience |
qa-gauntlet-agentic-resilience only |
forge |
qa-gauntlet-forge phases only |
calibrate |
qa-gauntlet-calibrate |
stress |
qa-gauntlet-stress plan → derive → proof gate |
--mode ui / ui-smoke (summary)
Hard package lives in /qa-gauntlet-ui — invoke that skill and follow it exactly:
RUN_DIR=production/qa/gauntlet/gauntlet-<timestamp>-ui/- Headless “118-style” UnityAdapter filter (PlayMode/C2/Presentation/Panel/…)
UiIaIA oracles (selection, COMMS, planning, PanelSettings) via/qa-gauntlet-uiReplayGoldenfilter- Unity Editor C2 Play Mode signoffs ×5
- AAR +
manifest.yaml - Any failure →
/qa-gauntlet-remediation(+ UCA for presentation Surfaces)
Manual UAT → /team-qa (and /smoke-check). UI mode must not invent a second
human QA loop.
--mode combat-ui
Invoke /qa-gauntlet-combat-ui. Headless Engage/Kill/CombatDomains filters only.
Do not implement Combat UX Slice B (DRG-165–170). Do not run C2 Play Mode ×5.
--mode mission-thread
Invoke /qa-gauntlet-mission-thread against tier-N policies (T3+). Vocabulary-only
thread claims are FAIL → remediation class scenario-data.
--mode agentic-resilience
Invoke /qa-gauntlet-agentic-resilience. Quarantine CRITICAL GitNexus; never let an
LLM override Passed=false / hardGatesPass=false.
Slice A/B/C (coordinator)
| Role | Slice A | Slice B | Slice C |
|---|---|---|---|
| mission-thread | Concurrent kill-chain lanes | Out | Out |
| agentic-resilience | Fail-closed agent contract | Out | Out |
| combat-ui | Replay/engage presentation gates | Out (DRG-165–170) | Out |
Each specialist SKILL.md owns inputs, evidence paths, and entry/exit. This file only routes.
Parallel contract
Follow production/agentic/qa-skills-parallel-task-contract-2026-07-23.md:
- File-disjoint Tasks only; one-turn dispatch before waiting.
- Scenario generation (forge
a0) may overlap tier N batch when write paths disjoint. - Remediation: parallel only after GitNexus
impactshows disjoint blast radii; serial merge to QA branch. - UI mode: headless
dotnet testand Editor signoff are serial on the same project (Unity lock); do not parallel two Unity Editor instances on oneunity/ProjectAegis.
Hard invariants (team-wide)
- Locked eval:
GauntletOracleEvaluator, Demo batch internals, ReplayGolden fixtures,.github/workflows/gauntlet-oracle.yml— never edit for "learning." DelegationBridge.cszero-touch; Baltic v2 hash17144800277401907079preserved.- Catalog IDs from roster/DB only; no CatalogWriteGate mutations without EXTEND-ONLY path.
- Graphite for branch/PR; GitNexus
impactbefore every symbol edit;detect_changes()before commit. - Script-first hard gates — LLM never overrides
Passed=false/hardGatesPass=false. - Machine-readable route table:
tools/qa-gauntlet/specialist-routing.yaml(DRG-199). Informs later DRG-200 / DRG-201 — do not implement those tickets here.
Presentation defects → UCA
If a defect Surface is under UnityAdapter / presentation bridges / C2 chrome
(including failures from --mode ui):
- Invoke
/qa-gauntlet-remediation(not ad-hoc fix). - That skill loads unity-csharp-architect +
pr-finish(ADR-010/007/001).
See AGENTS.md Unity / C# architecture skill section.
Success
- Specialist skills invoked by name; no duplicate full ladder prose in this file.
--mode ui⇒ AAR underproduction/qa/gauntlet/<RUN_ID>/per/qa-gauntlet-ui.--mode combat-ui⇒/qa-gauntlet-combat-ui(not Slice B).--mode fullT3+ ⇒/qa-gauntlet-mission-thread; Phase D ⇒/qa-gauntlet-agentic-resilience.- AAR cites latest calibrate report when forge/ladder ran.
- Stress claimed ⇒
qa-gauntlet-stressproof gate evidence attached. - UI track never claims manual UAT complete.
See also
/qa-gauntlet,/qa-gauntlet-ui,/qa-gauntlet-combat-ui/qa-gauntlet-mission-thread,/qa-gauntlet-agentic-resilience/qa-gauntlet-forge,/qa-gauntlet-calibrate/qa-gauntlet-stress,/qa-gauntlet-remediation/team-qa— human sprint package / manual UAT/smoke-check— sprint smoke hand-offtools/qa-gauntlet/README-stress-axes.md- Reference UI run:
production/qa/gauntlet/gauntlet-20260817-1626-ui/