Game state management for turn-based board games. Use when designing state structure, implementing game logic, validating actions, managing phases/turns, or handling complex game rules. Covers reducer
design/game-state
Add unsigned integer (uint) type support to PyTorch operators by updating AT_DISPATCH macros. Use when adding support fo...
Guide users through creating Agent Skills for Claude Code. Use when the user wants to create, write, author, or design a...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to...