lucy-rive

Build, verify and review Lucy's live Rive character for a Skill Heaven state gate (Heaven, Hell, Zero, Ultra) — gold master to script-free .riv, acceptance viewer, gate evidence, Rive cloud file, owne

SKILL.md

GitHub

Lucy · Rive character — pointer

The canonical skill lives with the character source, in gaia-research/lucy at .agents/skills/lucy-rive/SKILL.md (local checkout: ~/lucy). Read it in full before any Lucy rig work — it carries the gate order, canon per state, toolchain facts (Rive CLI, Editor MCP limits, cloud file ids), the pipeline commands, and the lessons that each already cost a build.

If ~/lucy is missing: gh repo clone gaia-research/lucy ~/lucy.

What stays in this repo (the consumer side):

  • Product state + timing: packages/site/src/lucy-scene/scene.ts (SceneState, SCENE_TIMING), lifecycle useSceneLifecycle.ts.
  • The character seam and semantic contract: packages/site/src/lucy-scene/LucyLive.tsx (LucyCharacter).
  • The finished atmosphere (do not change it to suit the rig): packages/site/src/lucy-scene/atmosphere/; review switches ?lucy=off, ?atmo=off.
  • Glass wings are a hero effect layer, not character (src/assets/hero-commission/v01/, WING_CONFIG* in variations/hero/useHeroEngine.ts).
  • Raster production rules: .agents/skills/lucy-image-production/SKILL.md.

Never advance to the next state before the owner's visual approval of the current one is recorded (gaia-skill-heaven#153).