lucy-rive
Build, verify and review Lucy's live Rive character for a Skill Heaven state gate (Heaven, Hell, Zero, Ultra) — gold master to script-free .riv, acceptance viewer, gate evidence, Rive cloud file, owne
SKILL.md.claude/skills/lucy-rive/SKILL.md
GitHubLucy · Rive character — pointer
The canonical skill lives with the character source, in
gaia-research/lucy at
.agents/skills/lucy-rive/SKILL.md (local checkout: ~/lucy). Read it in
full before any Lucy rig work — it carries the gate order, canon per
state, toolchain facts (Rive CLI, Editor MCP limits, cloud file ids), the
pipeline commands, and the lessons that each already cost a build.
If ~/lucy is missing: gh repo clone gaia-research/lucy ~/lucy.
What stays in this repo (the consumer side):
- Product state + timing:
packages/site/src/lucy-scene/scene.ts(SceneState,SCENE_TIMING), lifecycleuseSceneLifecycle.ts. - The character seam and semantic contract:
packages/site/src/lucy-scene/LucyLive.tsx(LucyCharacter). - The finished atmosphere (do not change it to suit the rig):
packages/site/src/lucy-scene/atmosphere/; review switches?lucy=off,?atmo=off. - Glass wings are a hero effect layer, not character
(
src/assets/hero-commission/v01/,WING_CONFIG*invariations/hero/useHeroEngine.ts). - Raster production rules:
.agents/skills/lucy-image-production/SKILL.md.
Never advance to the next state before the owner's visual approval of the current one is recorded (gaia-skill-heaven#153).