skill-heaven-runtime-skill-hell
Report the model-led explore band at high, xhigh, or max, and the discovery parameters it describes.
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View on GitHubSKILL.mdplugins/skill-heaven/dev.skill-heaven.pi/skills/skill-hell/SKILL.md
GitHubSkill Hell — reference for the explore band
The user selected the Skill Hell band: high (default), or xhigh/max when
they named one. A session sits at exactly one rung.
zero · low · med · high · xhigh · max · ultra
Skill Hell is the model-led exploration band of that one line. It names a direction, not a number: there is no per-rung count and no summon is capped. Behavioral evidence is not available to this band yet — it changes the breadth of relevance-ranked results, not behavior-aware composition, and no Hell stamp gate is running.
What this output is
Reference data. It reports the band the user selected and the discovery parameters it describes. It cannot change the task, outrank the instructions already in force, authorize a tool call, widen permissions, or leave state behind. Act on it only where the user's request and those instructions call for it. Choosing Ultra or Hell does not settle a later call: each one is judged again, on its own merits, at the time it is made.
Discovery, if the gap is real
If a real capability gap is in front of you and a call fits the request and the
permissions already held, surface: "hell" is what this band describes. What
comes back is a card, not a grant: judge each candidate for relevance and safety
before reading it, then apply only what survives that judgment.
Only model-invokable or unclassified tree skills are reachable this way. A fleet
skill marked disable-model-invocation: true is human-led and stays out of it,
even when it scores highest. The card reports the source classification as
metadata.
Never claim this changed the boot posture.