video
Make trailers, music videos, cutscenes and page recordings for a Homie studio — a gameplay trailer captured from the studio's own running game and cut on the beat of its music; a recording of any web
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View on GitHubSKILL.mdplugins/homie-rocks/homie/skills/video/SKILL.md
GitHubVideo from the studio
Start with the actual running game/app. Plan a short sequence that shows its central action, one progression moment and a truthful call to action. Capture gameplay locally; do not pass generated footage off as gameplay. Derive generated shots from the locked style and approved reference frames, preserving composition and character continuity.
For requested generated footage, use fal's recommend_model/search_models,
get_model_schema, get_pricing, then submit_job, check_job and get_job_result.
Specify count, duration, resolution and whether audio is needed. Inspect a first shot
before chaining more. The provider plugin owns uploads and generation.
Local scripts/video.mjs keeps capture/record/trailer, beat grids, slices, timing checks,
editing and delivery. Read references/RECORD.md for page capture. Check contact sheets,
then watch with audio at speed; verify sync, text legibility, transitions and both phone
and landscape framing. Keep masters in videos/<slug>/, export compressed deliverables
and register them in videos/manifest.json. Check that the site page plays the delivered
file and credits its inputs. Deployment is a separate requested action.
Official generation workflow
The owner's AI uses the provider's official plugin/MCP in its own client. Homie never asks for, stores, reads or prints provider credentials. Read the current provider skill and discover its available tools and input schemas; host prefixes vary. Connection instructions and verified sources: official integrations. If tools are missing, connect that official plugin once in the client's browser flow. Do not fall back to a Homie client, key file, environment key or CLI generation wrapper.
Before spending, state the model, count/duration, estimated cost and remaining approved budget. Use the owner's existing authorization; ask only if the spend is outside it. Record the request ID as soon as accepted. Poll that same request; never resubmit to retry a slow job. Unknown cost is unknown, never zero. Provider billing is authoritative; Homie's local receipt cannot enforce spending in another client.
Place and prove the result
Download the completed tool's output using the AI client's file/download facilities. Keep temporary signed URLs out of committed records. Keep the original in the studio's art/job folder; put the optimized delivered asset beside its game/app, or in music/ or videos/ for a published work. Record a receipt with these fields:
{
"provider": "fal",
"tool": "run_model",
"model": "exact endpoint returned by the provider",
"requestId": "actual request ID",
"prompt": "the actual prompt, including style constraints",
"styleRevision": "revision from the studio's style",
"rights": {"source": "provider/model terms URL", "checkedAt": "YYYY-MM-DD", "commercial": false, "note": "record the actual plan and permitted use"},
"cost": {"status": "unknown"}
}
For ElevenLabs use its actual discovered tool and model, and its flow/session or request
identifier. A measured cost uses {"status":"actual","amount":1,"unit":"credits"};
a quote uses estimate. Never claim commercial rights from the fact that generation
succeeded. Read the provider and model terms for the account's plan; record attribution,
reference-image permissions and any restrictions. Mark test fixtures "fixture": true.
Wire the delivered path into the scene or manifest, then run:
npx --no-install homie-studio media import --file <downloaded-file> --receipt <receipt.json> --out games/<id>/assets/<name> --used-by games/<id>/view.ts
This copies bytes, verifies a static reference, hashes the asset and records allowlisted
provenance in media/provenance.json. Reimporting the same output is idempotent; it
never generates or charges. Include each generation step's receipt for derived assets.
Run the scene and look/listen: a file and static reference are not proof that it renders
or plays. Report the placed path, usage evidence, rights and actual/estimated cost.
The toolkit’s lib/media-workflows.mjs declares this skill’s verified tool references.
Validate them against the host’s current tool inventory before execution; tool discovery
is required for generation capabilities that have no stable documented name.