Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hier
development/uloop-execute-dynamic-code
Use when you have lint errors, formatting issues, or before committing code to ensure it passes CI.
This skill should be used when the user asks to "update documentation for my changes", "check docs for this PR", "what d...
Write docstrings for PyTorch functions and methods following PyTorch conventions. Use when writing or updating docstring...