scbe-manhwa-anchor-sheets
Build and maintain canon-locked character anchor sheets, expression packs, costume and prop locks, and environment swatch sheets for The Six Tongues Protocol and related SCBE webtoon/manhwa production
Files1
View on GitHubSKILL.mdresearch/sphere-grid/skills/scbe-manhwa-anchor-sheets/SKILL.md
GitHubSCBE Manhwa Anchor Sheets
Use this skill to lock visual canon before batch renders, chapter packet expansion, or style-system upgrades.
Do not let a lucky render become the source of truth. Make the sheet first, then generate from the sheet.
Read Order
- Read
references/anchor-sheet-spec.md. - Read
references/six-tongues-foundation-cast.mdwhen working on current Six Tongues anchor packs. - Read only the specific manuscript chapter, episode packet, or act script needed to confirm new canon details.
Core Rule
Lock canon at the sheet level, not by freezing every panel.
Arc Locksstay stable: silhouette, posture logic, face read, core costume anchors, tools, companion creatures, palette logic, and environment identity.Panel Flexstays deliberate: expression exaggeration, chibi compression, painterly emphasis, memory haze, or impact simplification.- Never rewrite canon because one model drifted into a better-looking but wrong version.
Workflow
- Resolve the scope.
- Name the active characters, arc, episode range, and target output.
- Default current pack: Senna, Bram, Alexander, plus
2-4environment swatch sheets.
- Build one character anchor sheet per character.
- Follow the exact required fields in
references/anchor-sheet-spec.md. - Separate immutable anchors from optional render flourishes.
- Record what absolutely must survive bridge panels, hero panels, and recap compression.
- Build the environment swatch sheets.
- Create only the environments that control continuity for the active run.
- Lock palette, materials, lighting, geometry, weather or atmosphere, recurring props, and rule-bearing UI or magic overlays.
- Tie each environment to the characters and beats it supports.
- Connect the sheets to the render lane.
- Use the same character and environment names in prompt packets, storyboards, and review notes.
- Mark hero-panel environments separately from bridge-panel environments.
- Call out which details belong in every prompt versus only in key panels.
- Update only on canon change.
- Revise a sheet when the manuscript, approved storyboard, or canon note changes.
- Do not revise a sheet just because a generation lane improvised something attractive.
Output Contract
Leave behind a compact packet that another lane can use without rediscovery:
- one character anchor sheet per named character
- one environment swatch sheet per required location
- a short cast and environment matrix for the active arc
- unresolved canon questions that still need source confirmation
Use Markdown unless the target pipeline explicitly needs JSON.
Current Production Default
For the present Six Tongues webtoon lane, build these first:
- Senna anchor sheet
- Bram anchor sheet
- Alexander anchor sheet
- Archive continuity environment swatch
- Maintenance war room or lower-vault swatch
- Floating Shelves storm-platform swatch
- World Tree memory-garden swatch if the episode uses family-history beats
Quality Gate
Before approving a sheet, verify:
- the face read matches the manuscript mood, not just a generic fantasy archetype
- the posture and tool logic match the role
- the companion or prop logic is present where canon requires it
- the palette can survive both detailed panels and compressed recap usage
- each environment reads as a place with operational rules, not wallpaper
- every allowed style shift has a narrative reason
References
references/anchor-sheet-spec.mdreferences/six-tongues-foundation-cast.md