TypeGPU and raw WebGPU adapter patterns for HyperFrames. Use when creating GPU-rendered compositions with TypeGPU, raw WebGPU, WGSL fragment shaders, compute pipelines, liquid glass effects, particle
Context management for Claude Code. Hooks maintain state via ledgers and handoffs. MCP execution without context polluti...
The Block Collection and Block Party are repositories for existing AEM blocks, build tools, code snippets, integration p...
This skill should be used when the user asks to "create an esphome config", "set up an esp32 device", "configure esphome...