Balance escape room difficulty, timing, and hint systems to achieve 60-70% completion rate. Designs progressive difficulty curves, three-tier hint systems, stuck-point analysis, and playtest metrics.
testing/escape-room-balance-engineer
Generate Vitest + React Testing Library tests for Dify frontend components, hooks, and utilities. Triggers on testing, s...
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an exist...
Automates browser interactions for web testing, form filling, screenshots, and data extraction. Use when the user needs...