Test escape room difficulty, collect player metrics, identify stuck points, and balance gameplay for 60-70% completion rate target. Implements alpha/beta testing protocols, feedback analysis, and iter
testing/playtesting-orchestrator
Generate Vitest + React Testing Library tests for Dify frontend components, hooks, and utilities. Triggers on testing, s...
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an exist...
Automates browser interactions for web testing, form filling, screenshots, and data extraction. Use when the user needs...