roguelike
This file is read by the kit whenever a project has Claude/docs/.genre = roguelike. Same learning mechanism as Survival.
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View on GitHubSKILL.mduser-level-skills/genre/roguelike/SKILL.md
GitHubGenre Skill: Roguelike
This file is read by the kit whenever a project has Claude/docs/.genre = roguelike. Same learning mechanism as Survival.
How this skill learns (Skill Harness)
This skill starts EMPTY on purpose and is never pre-written from general knowledge. It learns from the maps the owner actually builds, one map at a time — no need to wait for 3 maps:
- After a playtest (or on request) the
skill-reflectoragent QUEUES lessons. Nothing is learned until the owner approves it on the Skills page of the Agent Console. - Every pattern carries a confidence level computed from the owner's own maps: hypothesis (1 map) → confirmed (2 maps) → proven (3+ maps, or 2 + a retention metric). A map that does the opposite turns it into contested; nothing is silently overwritten.
- How to use the list below: PROVEN = follow as a rule. CONFIRMED = follow by default, say why if you deviate. HYPOTHESIS = only a suggestion, tell the owner it is unproven. CONTESTED = show both options and ask. If the list is empty, there is simply nothing learned yet — do not invent patterns.
- Private vs shareable: map names, task IDs and notes live in
local/(never exported, never committed).pack/patterns.jsonholds only generalized patterns + support counts and is the one part that can be shared or merged from the community. Do not edit the block below by hand (python Claude/hooks/skills_lib.py ...regenerates it).
Starting a new project of this genre
Read references/starter.md: 8 sections generated from the owner's approved patterns (empty section = nothing learned yet, ask the owner). Then the learned patterns below.
Known variants (prototype placeholders — rename or drop as soon as real maps show otherwise)
run-based-solo (attempt-based runs, one player), run-based-coop (shared run in co-op),
meta-progression (persistent unlocks between attempts). See references/variants.md.
Dependencies (one-way, never the reverse)
This skill can read/cite the Device Library (second-brain) and the retention skill
(fortnite-retention-gamedesign). Those must NEVER contain logic specific to this genre.
Learned patterns (generated — do not edit by hand)
These come from maps the owner actually built and approved. Patterns the owner has not approved are not listed. Match the confidence to how you use each one.
Nothing learned yet. Patterns appear here only after the owner approves a lesson from a real map.
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