uefn-disciplines
Index that says which kit skill or recipe to read for a design concept. Use when the owner names a concept (feedback, layout, pacing, camera, music, enemies, waves, loot, shop, levels, hunger, quests,
SKILL.mduser-level-skills/uefn-disciplines/SKILL.md
GitHubWhich skill for which concept
Load only the row that matches, read its entry point, and open its references only when needed.
When to use
- The request is about how a game should work or feel, not about a specific device or error.
When not to use: a Verse compile error or a device that misbehaves (use uefn-verse-build or uefn-device-gotchas), a console or documents question.
| The owner says | Read |
|---|---|
| feedback, juice, punchy, hit marker, reward cue | game-feel-uefn |
| layout, blockout, pacing, spawn area, arena size, soft-lock | level-design-uefn |
| camera, music, ambience, volume, sound | camera-audio-uefn |
| enemies, guards, creatures, patrol, aggro | game-ai-uefn |
| quest, mission, objective, collect N, tracked goal, quest reward | uefn-quests |
| waves, loot box, shop, money, XP, levels, hunger, quest steps, checkpoints | recipe in the mechanics skill: python Claude/hooks/skills_lib.py recipes mechanics <word> |
| prices, income, payback, rebirth | economy-sim |
| saving progress, persistable data, Verse structure | verse-patterns, uefn-lessons |
| HUD, menus, widgets | uefn-ui-widgets, game-ui-designer |
| particles, effects, materials | uefn-vfx-niagara, uefn-materials |
| memory, many actors, lag | performance-uefn-checklist; to measure with the profiler: uefn-profiling |
| placing devices and folders | uefn-level-devices |
| a new UEFN version, 43.00, update, upgrade, build broke after updating, experimental, before publishing from an older project | uefn-version-upgrade |
| a forest, a rock field, many props, scatter, procedural placement | uefn-pcg |
| PCG, cinematics, Sequencer, MetaSound, lighting, generated media (Epic's editor skills) | uefn-epic-skills |
| a whole genre (tower defense, shooter, deathrun, adventure, tycoon, survival, roguelike, party, sports) | the genre skill named in Claude/docs/.genre; its reference items come first, learned items outrank them |
Order when several apply: the genre, then the concept, then the recipe, then the device details.