ai-patterns

Use this skill for game AI: "enemy AI", "state machine", "FSM", "patrol", "pathfinding", "NPC behavior", "chase", "flee", "behavior tree", "A*", "steering". **Load references when:** - Hierarchical F

by nethercore-systems· Repository·other
Also installable via skills CLI
npx skills add nethercore-systems/nethercore-ai-plugins/zx-game-design/skills/ai-patterns

Source

Path:zx-game-design/skills/ai-patterns/SKILL.md(main)

Related in other

ai-patterns | AgentArea Skills