rules
A skill is an area of specialization associated with an ability check. If you have [[proficiency]] in a skill, you can add your Proficiency Bonus when you make an ability check associated with that sk
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View on GitHub- Ability Checks.md215 B
- Ability Score and Modifier.md1.9 KB
- Action.md463 B
- Advantage.md238 B
- Adventure.md109 B
- Alignment.md381 B
- Ally.md169 B
- Area of Effect.md959 B
- Armor Class.md324 B
- Armor Training.md403 B
- Attack Roll.md152 B
- Attitude.md195 B
- Attunement.md256 B
- Blindsight.md328 B
- Bloodied.md82 B
- Bonus Action.md252 B
- Breaking Objects.md1.8 KB
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- Campaign.md71 B
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- Challenge Rating.md538 B
- Character Sheet.md100 B
- Climb Speed.md199 B
- Climbing.md329 B
- Concentration.md976 B
- Condition.md702 B
- Cover.md467 B
- Crawling.md137 B
- Creature Type.md553 B
- Creature.md109 B
- Critical Hit.md373 B
- Curses.md238 B
- D20 Test.md310 B
- Damage Roll.md140 B
- Damage Threshold.md595 B
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- Damage.md83 B
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- Dead.md847 B
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- Dice Notation.md1.3 KB
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- Difficulty Class.md129 B
- Dim Light.md110 B
- Disadvantage.md246 B
- Encounter.md231 B
- Enemy.md139 B
- Experience Points.md335 B
- Expertise.md440 B
- Fly Speed.md178 B
- Flying.md280 B
- Grappling.md1.1 KB
- Hazard.md161 B
- Healing.md85 B
- Heavily Obscured.md168 B
- Heroic Inspiration.md269 B
- High Jump.md490 B
- Hit Point Dice.md241 B
- Hit Points.md320 B
- Hover.md223 B
- Illusions.md553 B
- Immunity.md89 B
- Improvised Weapons.md961 B
- Initiative.md466 B
- Jumping.md140 B
- Knocking Out a Creature.md402 B
- Lightly Obscured.md167 B
- Long Jump.md752 B
- Long Rest.md1.5 KB
- Magical Effect.md110 B
- Monster.md152 B
- Nonplayer Character.md125 B
- Object.md291 B
- Occupied Space.md84 B
- Opportunity Attacks.md402 B
- Passive Perception.md705 B
- Per Day.md159 B
- Player Character.md57 B
- Possession.md261 B
- Proficiency.md471 B
- Reaction.md487 B
- Resistance.md197 B
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- Round Down.md195 B
- Save.md77 B
- Saving Throw.md421 B
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- Short Rest.md1006 B
- Simultaneous Effects.md301 B
- Size.md289 B
- Skill.md242 B
- Speed.md1.3 KB
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- Spell.md57 B
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- Stable.md165 B
- Stat Block.md3.6 KB
- Surprise.md188 B
- Swim Speed.md157 B
- Swimming.md307 B
- Target.md181 B
- Telepathy.md1.1 KB
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- Temporary Hit Points.md151 B
- The Six Abilities.md0 B
- Tremorsense.md392 B
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- Unarmed Strike.md1.3 KB
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SKILL.md200 D&D/Avarus/201 Wild Winds/00 Content/02 Encyclopedia/Rules/Skill.md
GitHubA skill is an area of specialization associated with an ability check. If you have [[proficiency]] in a skill, you can add your Proficiency Bonus when you make an ability check associated with that skill. See also “[[Proficiency]]”.