create-dual-mode-enemy

Creates a new GameMaker enemy that can switch between melee and ranged attacks based on distance, formation role, cooldowns, and line of sight. Use when the user asks to create an enemy with both mele

by progressions· Repository·development
create
dual
mode
enemy
Also installable via skills CLI
npx skills add progressions/Shadow-Work/development/create-dual-mode-enemy

Source

Path:development/create-dual-mode-enemy(main)

Related in development