typescript

Language-specific super-code guidelines for typescript.

SKILL.md

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TypeScript / JavaScript: Idiomatic Efficiency Reference

Apply only within the requested scope and current project conventions. Preserve behavior, ownership, error handling, accessibility and security; examples are independent fragments, not equivalent rewrites in every context. Verify language/library versions and run relevant checks. Required tests and user-facing progress/results take precedence over brevity rules. Do not install dependencies or delete files merely to follow these examples.

When to Use

  • Use this skill when the task matches this description: Language-specific super-code guidelines for typescript.

Table of Contents

  1. Array & Object Operations
  2. Destructuring & Spread
  3. Async / Promises
  4. Functions & Closures
  5. TypeScript Types
  6. React (if applicable)
  7. Anti-patterns specific to TS/JS

1. Array & Object Operations {#arrays}

// ❌ Imperative push loop
const result: string[] = []
for (const item of items) {
    if (item.active) result.push(item.name.toUpperCase())
}

// ✅
const result = items.filter(i => i.active).map(i => i.name.toUpperCase())
// ❌ Manual reduce for sum
let total = 0
for (const o of orders) total += o.amount

// ✅
const total = orders.reduce((sum, o) => sum + o.amount, 0)
// ❌ Manual object copy + override
const updated = Object.assign({}, user)
updated.name = "Alice"

// ✅
const updated = { ...user, name: "Alice" }
// ❌ Existence check before property access
const city = user.address ? user.address.city : undefined

// ✅
const city = user.address?.city

2. Destructuring & Spread {#destructuring}

// ❌ Separate variable assignments
const name = user.name
const age = user.age

// ✅
const { name, age } = user
// ❌ Index access for array elements
const first = arr[0]
const second = arr[1]

// ✅
const [first, second] = arr
// ❌ Merging arrays with concat
const merged = a.concat(b).concat(c)

// ✅
const merged = [...a, ...b, ...c]
// ❌ Omitting a key by delete (mutates)
const copy = { ...obj }
delete copy.password

// ✅ — destructure to omit
const { password, ...safe } = obj

3. Async / Promises {#async}

// ❌ Promise chain when async/await is cleaner
fetchUser(id)
    .then(user => fetchOrders(user.id))
    .then(orders => process(orders))
    .catch(handleError)

// ✅
try {
    const user = await fetchUser(id)
    const orders = await fetchOrders(user.id)
    process(orders)
} catch (e) {
    handleError(e)
}
// ❌ Sequential awaits for independent operations
const user = await fetchUser(id)
const config = await fetchConfig()

// ✅ — run in parallel
const [user, config] = await Promise.all([fetchUser(id), fetchConfig()])
// ❌ Wrapping already-async function in new Promise
const result = await new Promise((resolve) => {
    someAsyncFn().then(resolve)
})

// ✅
const result = await someAsyncFn()

An async map produces promises and does not wait for them. Collect with Promise.all for bounded independent work, or use a sequential loop when ordering/rate limits require it.


4. Functions & Closures {#functions}

// ❌ Arrow function with unnecessary block body
const double = (x: number) => { return x * 2 }

// ✅
const double = (x: number) => x * 2
// ❌ Default parameter with if-guard
function greet(name?: string) {
    if (!name) name = "World"
    return `Hello, ${name}`
}

// ✅
function greet(name?: string) {
    name = name || "World" // preserve the original empty-string fallback
    return `Hello, ${name}`
}
// ❌ IIFE for no reason in module scope
;(function() {
    const x = compute()
    doSomething(x)
})()

// ✅ — just top-level statements in a module
const x = compute()
doSomething(x)

5. TypeScript Types {#types}

// ❌ Explicit return type when inference is obvious
function add(a: number, b: number): number {
    return a + b
}

// ✅ — let TS infer simple return types
function add(a: number, b: number) {
    return a + b
}
// ❌ any
function process(data: any) { ... }

// ✅ — use unknown + type guard, or a proper type/generic
function process<T extends Record<string, unknown>>(data: T) { ... }
// ❌ Redundant interface for single-use inline shape
interface UserNameProps { name: string }
function UserName({ name }: UserNameProps) { ... }

// ✅ — inline for single-use
function UserName({ name }: { name: string }) { ... }
// Extract interface when reused in 2+ places
// ❌ Type assertion (as) to silence a real type error
const el = document.getElementById("app") as HTMLDivElement
el.innerText = "hi" // crashes if el is null

// ✅
const el = document.getElementById("app")
if (!(el instanceof HTMLDivElement)) throw new Error("Missing #app")
el.innerText = "hi"

Prefer type for unions/intersections/aliases; interface for extensible object shapes.


6. React (if applicable) {#react}

// ❌ Effect for derived state
const [doubled, setDoubled] = useState(0)
useEffect(() => { setDoubled(count * 2) }, [count])

// ✅ — compute during render
const doubled = count * 2
// ❌ useCallback everywhere by default
const handler = useCallback(() => doSomething(id), [id])

// ✅ — only when passed to memoized child or used as effect dep
// Otherwise: const handler = () => doSomething(id)
// ❌ Passing object literal as prop (new reference each render)
<Component config={{ debug: true }} />

// ✅
const config = useMemo(() => ({ debug: true }), [])
<Component config={config} />
// Or if truly static: define outside component
const CONFIG = { debug: true }
// ❌ Index as key in list that can reorder/filter
items.map((item, i) => <Row key={i} {...item} />)

// ✅
items.map(item => <Row key={item.id} {...item} />)

7. Anti-patterns specific to TS/JS {#antipatterns}

Anti-pattern Preferred
== null (loose) === null or ?? / ?.
typeof x === "undefined" x === undefined or x == null (when both null/undefined ok)
!!x when boolean coercion is implied Boolean(x) for clarity, or just x in conditionals
var const by default, let when reassigned
for...in on arrays for...of or array methods
String template literal with no interpolation plain string '...'
console.log left in production code remove or use a logger
Object.keys(obj).forEach(...) for (const [k, v] of Object.entries(obj))
Nested ternaries beyond 2 levels if/else or early return
try { ... } catch (e) {} (silent swallow) log or rethrow

Limitations

  • These are language-specific guidelines and do not cover overall architectural decisions.
  • Over-compression might reduce readability; apply judgement.