using-ux-designer
Route to the right UX skill based on your task and platform context
SKILL.mdplugins/lyra-ux-designer/skills/using-ux-designer/SKILL.md
GitHubApplication UX
Ground design decisions in the product's purpose, actual audience, tasks, and observed constraints. Existing chrome and familiar patterns must earn their place; an attractive mockup is not usability evidence.
Choose the useful pass
Infer the requested task from context. For a bounded edit, solve that interaction and its relevant states. For a broader review or redesign:
- Read product intent, current UI, constraints, and available user evidence.
- State consequential assumptions. Separate observed user needs from proposed personas or preferences; ask only for information that changes the decision.
- Trace each proposed surface to a user goal and decision. Revisit inherited premises when they no longer serve that goal; do not invent a quota of premises.
- Specify interaction states: initial/empty, loading, success, failure, partial progress, permission denial, and recovery where applicable.
- Check input modes, focus order, readable hierarchy, labels, contrast, zoom, reduced motion, and assistive-technology behavior relevant to the surface.
- Choose the smallest useful validation: browser interaction, keyboard test, screen-reader test, observed task trial, or another discriminating experiment. Record what was actually tested and what remains a design hypothesis.
Retrieve only a consequential reference
References are beside this file. Basic design questions need no compulsory briefing. Read one or more sections only when they govern a material uncertainty.
| Need | Reference |
|---|---|
| Accessibility criteria and validation | accessibility-and-inclusive-design.md |
| User evidence and test design | user-research-and-validation.md |
| Streaming, sources, steering, agent actions | ai-experience-patterns.md |
| Mobile, desktop, web, game-specific constraints | mobile-design-patterns.md, desktop-software-design.md, web-application-design.md, game-ui-design.md |
| General rubric | ux-fundamentals.md, visual-design-foundations.md, information-architecture.md, interaction-design-patterns.md |
Use lyra-tui-designer for terminal substrate/lifecycle and
lyra-site-designer for static documentation-site implementation.
AI and agent surfaces
Show task state, sources, stop/steering controls, consequential action previews, results, and recovery. Distinguish retrieval evidence from model inference and avoid confidence decorations unsupported by reliability measurements. Approval friction should follow impact, reversibility, existing authorization, and the active platform's controls; ordinary authorized edits need no repeated modal.
Output and optional roles
Return a decision, design artifact, or prioritized findings with the triggering state, evidence, consequence, and proposed remedy. Separate prototype/build, automated checks, accessibility evaluation, user validation, and live acceptance. Do not label a visual review a full accessibility audit or infer real audience reactions from simulated personas.
ux-critic, accessibility-auditor, and ux-theorist are optional focused roles.
Use the theorist for unsupported audience/premise assumptions, the auditor for
criterion-based accessibility, and the critic for interaction review. Delegate
only when independent coverage improves the decision; no panel is required.