ux-onboarding
This skill should be used when someone wants to get familiar with an existing project's UX/design choices and patterns — e.g. "walk me through how this app does UX", "onboard me onto the design system
SKILL.mdplugin/ux-design/skills/ux-onboarding/SKILL.md
GitHubUX Onboarding
Build a working mental model of how this project does UX — its design tokens, component patterns, accessibility conventions, interaction-feedback states, and copy voice — by being walked through the real code, not by reading a summary. This is familiarization, not scaffolding (the ux-foundations skill / /ux-bootstrap) or scoring (the ux-audit skill / /ux-audit). Lean on the ux-foundations, design-tokens, accessible-components, interaction-feedback, and ux-audit skills for what "good" looks like in each area.
When to use
The user wants to understand an existing UX/design layer they did not build — joining a new repo, picking up an unfamiliar frontend, or learning a team's conventions. Phrases like "walk me through this app's UX", "onboard me onto the design system", or "explain how this project handles components/tokens/a11y". If they instead want to create a baseline, use ux-foundations; to score one, use ux-audit.
Optional focus: a path or an area (e.g. "tokens", "the dialog component"). If none is given, cover the design layer end to end.
Procedure
- Detect the stack and survey the design layer. Read
../ux-foundations/references/stack-detection.mdand run it; report framework, styling approach, and language in one line. Then build a short map: where tokens/theme live, the component library and its primitives, styling conventions, the accessibility patterns in use, the interaction-feedback patterns (loading / empty / error / success, toasts), and copy/voice conventions. Skim recent history (git log, recently merged PRs) for changes to use in step 4. - Confirm the path. List the parts you'll walk through — dependencies first, usually tokens → primitives → composed components → app screens — and confirm scope. Honor any focus the user gave.
- Walk it part by part — one part at a time, never a wall of text. For each:
- Explain how this project handles it and the pattern/convention it follows.
- Send the user to the code — name concrete files/components to open and read (e.g. "open
tokens.cssandButton.tsx"), rather than pasting them. - Ask questions to answer — a few comprehension/prediction questions ("which token drives the focus-ring color?", "what makes this dialog's focus trap correct?"), then check the answers, correct misconceptions, and push deeper before moving on.
- Reimplement a recent change. From recent history, pick a few smaller UX/design changes — a new component variant, a token change, an added interaction state, a copy fix — each small enough to redo in one sitting and ideally in a part already walked. Present them as an interactive choice; the user picks one (or asks for different candidates). Stub out or revert it in a scratch copy (without showing the original diff), state the change's intent and acceptance criteria, and have the user reimplement it. Then review against what the project actually shipped — convention fit, accessibility, and which approach is better and why.
- Wrap up. Summarize the parts covered and the user's comprehension, the reimplementation outcome, and suggest the
ux-auditskill (to score what they now understand) or a focused component review as next steps.
Notes
- Read-only by default — do not modify the project's real files; the user's reimplementation happens in a scratch copy.
- Keep each part short and interactive: the user reading the real code and answering is the point.
- In Claude Code this skill backs the
/ux-onboardingcommand; it also triggers from natural language on both Claude Code and Codex.