varg-previz
Plan and pre-visualise any multi-shot AI video before spending credits on varg - music videos, ads and product promos, UGC-style spots, trailers, short films, explainers. Collect film references into
SKILL.mdvarg-previz/SKILL.md
GitHubvarg previz: refs → story → sound → anchors → 3D previz → Seedance v2v
AI video models redraw the world on every call. A previz fixes what they are worst at, camera, geography, scale and timing, for free before the paid step. It is a cheap grey-box: it approves cameras and blocking, never the look.
Built on a 36-shot, 99 s music video ("I Don't Wanna Pick", 9:16, 133.8 BPM) and tested on a 6-shot product ad.
The app is in templates/previz/; scripts/new_previz.py sets it up in a project.
Pick the depth first
| project | do |
|---|---|
| 1–3 shots, simple camera | skip the previz: a short moodboard (step 1), audio lock if there is a line (step 4), anchors (step 5) + image-to-video |
| 4–15 shots, one or two places, ad / UGC / promo | steps 1–5, auto cameras from the storyboard, a quick approval pass in the previz, pack |
| music video, trailer, short film, anything with geography, scale or many places | everything below |
Step 4 (audio lock) applies at every depth when there is voice-over, dialogue or a song; skip it only for silent pieces.
The pipeline (in this order)
- References and moodboard: before the story, collect 3–5 frames from one aesthetic (Film-Grab, ShotDeck,
Shot Cafe, Eyecannndy, Pinterest). Search by feeling and by attribute, not by subject; pick the specific,
recognisable edge on purpose; borrow the look, never characters or logos.
refs.mdsays what each frame gives (palette, framing, lens, light, texture, motion);moodboard.mdwrites the look in words plus a "Never" list of 5 things it would never do. Without it the agent picks the safe middle version (https://x.com/ScaleWthAI/status/2111821935021863254). →references/references-and-moodboard.md - Story: pick a structure for the format and map it onto the timeline (song sections, VO beats or seconds).
One story beat per section, the hook in the first 2–3 s. →
references/story-structure.md; write and check the lines themselves with thevideo-scriptskill (word budget per beat, hooks, checker). - Storyboard:
storyboard.jsonis the single source of truth for timing. Every shot getsid, start, end, scene, set, picture, action, camera, plusline(lyric/VO),beat,overlay,sourceas needed. Cuts on downbeats when there is a song; this is a draft that step 4 re-times to the locked track. → schema inreferences/threejs-previz.md - Audio lock (any VO, dialogue or song): sound and voice are approved before any picture. Write the lines with
pauses, breaths and small actions (five dialogue fixes from
https://x.com/second_bassoon/status/2117307653320007954); audition 2–3 voices on the hardest line and let the
person pick; render the lines, make or measure the music; write
beats.jsonwith every beat, line, pause and SFX timestamp; re-time the storyboard so every cut lands on this track. →references/audio-lock.md - Anchors: character sheet, product/vehicle sheet with a human for scale, antagonist sheet if any, ONE master
plate per location, all in the moodboard's look. Close-ups are generated from the master. Once the previz exists,
make plates by image-editing a previz render ("keep camera and geometry exactly") instead of from text.
→
references/character-sheets.md - Master scenes: group shots by location; each scene becomes one or more 4–11 s Seedance runs.
→
references/scene-grouping.md - 3D previz:
python3 <skill>/scripts/new_previz.py <project>thenpython3 <project>/previz/serve.py. Build one grey-box set per location, check every auto camera against the locked track, fix the bad ones in the UI, approve each shot, save, export the camera plan. Check frames in headless Chrome. →references/threejs-previz.md - Seedance pack:
build_pack.py --check, capture clean clips, build the pack (one @video1 per run + only the stills of what is in frame + prompts), review the board, estimate, then generate. →references/seedance-v2v.md
Spend nothing before step 8 except cheap voice auditions and the music bed (step 4) and cheap anchor stills (step 5), each estimated and approved first. Steps 1, 2, 3, 6 and 7 are free, and the director's notes cost least there.
Hard rules learned the expensive way
- Sound first, picture second. Once the track is locked, every cut, hit and lip-sync shot is timed to
beats.json. A changed line after the lock is a re-time of the storyboard and the previz, not a quick fix. - One location = one master plate = one set. Wide and close coverage of a place share the same set and refs, or faces, layouts and lighting drift between shots.
- References only for what is in frame. A sheet that also shows the monster pulls the monster into a shot that
should not have it, so crop. Never use an exterior still as a ref for an interior scene. When a shot is rewritten,
its old still is stale: flag it (
needs_new_still), do not feed it to the model. - Narrow frames hide things. Horizontal half-FOV = atan(tan(vFOV/2)·W/H). At 9:16 and vFOV 55° a subject 17° off-axis is out of frame. Check every camera in the map view: cameras end up inside walls, behind headrests, or inside a subject that walks into them.
- Scale is explicit. Put a human on every vehicle/product/creature sheet and state the ratio in every prompt (car ≈ 2.5× a person, ship ≈ 5×, monster ≈ hundreds of ships); otherwise models draw a man as big as his ship.
- No text from the model. "No text, letters, numbers, logos or UI" in every prompt. Lyrics, captions, prices, HUD and logos are drawn later in code (HyperFrames). Text labels are hidden in exported reference clips.
- Price before you promise. Run
estimate_coston one real request, quote it as the ceiling, report the billed cost after (get_job_cost). Checkcheck_balanceand which team the connection bills (get_current_team). - Ask before spending and before switching the billing team. Uploading and generating are outward actions.
Test one short run before a batch (
build_pack.py … --runs <key>). - Record the director's words verbatim in
brief.mdwith the date; apply each note to the storyboard, scene table, treatment and previz in the same pass so they never disagree.
Deliverables
refs.md(frames and what each gives),moodboard.md(palette, light, framing, texture, type, motion, "Never" list)brief.md(the director's words, dated, and the chosen voice),treatment.md(logline, structure with timings, colour script, recurring markers, references)lines.md,assets/audio.wav(the locked track),beats.json(beats, lines, pauses, SFX timestamps) when there is soundstoryboard.json+scenes.md(scene table: shots, cut time, gen length, refs, cost)previz/(three.js app,config.json,data/edits.json,camera_plan.md)previz/seedance/(pack.json,video/video_XX__<run>__<shots>.mp4,refs/,PROMPTS.md,requests.json,index.htmlboard,jobs.jsononce submitted,out/results)
Related skills
video-animate (what to do once the previz is approved: code or AI, which model, cheap pass, takes, sound, plates for motion design),
varg-ai (single generations, rendering), hyperframes (text, captions and graphics drawn in code on top of the
clips, final assembly), varg-music-video if installed (song measurement, lip-sync pass, platform masters).