swift-testing-baseline
Default test stack for new Apple-platform Swift projects — Swift Testing (`@Test` / `#expect`, no XCTest), pointfreeco/swift-snapshot-testing with baselines in git, CI policy for fakes (no live CKCont
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GitHubSwift Testing Baseline
When to invoke
- Starting a new project and choosing a test framework.
- Writing the first test target / first
@Testcase. - Introducing CloudKit / GameKit / any network service and deciding whether to run integration tests on CI.
- Setting up SwiftUI snapshot testing.
- User asks "XCTest or swift-testing", "how do I do snapshots", "should CI connect to iCloud".
Default decisions
Framework
swift-testing(Apple's official framework) for unit / integration tests; do not use XCTest at all.- With no legacy code, the switch is zero-cost; swift-testing pairs well with Swift 6 / async.
- Name files by the type under test (
<Type>Tests.swift) and group related cases with@Suite.
Snapshot testing
pointfreeco/swift-snapshot-testing(// swift-snapshot-testing >= 1.17for its swift-testing-compatibleassertSnapshot).- Snapshot images go into git (default
__Snapshots__/next to the test file) so visual diffs show up in PR review. - Start by covering the main screens and expand from there. Each snapshot should cover multiple locales, iPhone / Mac, light / dark, and typical states.
Snapshot gate strategy — strict content / tolerant board (a settled design decision, not a global knob)
Tolerance is per-suite by view type, not a global knob:
| View class | Strategy | Precision | Why | Re-record rule |
|---|---|---|---|---|
| Text-heavy content views (screens dominated by text, cards, badges) | Default strict .image |
1.0 (bit-exact) | Adding any visible element (a new label/badge) changes pixels and fails without a re-record — the only reliable "a new label appeared" gate (see dead end below) | Never re-record to silence a fail; investigate as a behavior change first |
| Anti-aliasing-heavy grid / board / overlay views | .tolerantImage (project-local, see below) |
≈0.95 | Strict false-fails on dozens of antialiased cells | Same rule — re-record only for an intended visual change or a deliberate Xcode-version bump |
.tolerantImage is not a built-in pointfreeco/swift-snapshot-testing strategy — it's a
project-local extension each app defines once (naming and location are the reader's own choice;
the library itself ships .image(precision:) / .image(perceptualPrecision:)). Choose strategy
at the call site via as: .image vs as: .tolerantImage; never sprinkle ad-hoc precision:
overrides at call sites.
Baselines are the source of truth. A suite failing on PNGs means behavior changed → STOP and investigate; do not re-record to make it pass.
Snapshot suites run local-Mac only, gated behind a project-local flag you define (e.g. an
isXcodeCloud check on a .enabled(if:) trait) — cross-machine AA drift makes them unreliable
on CI runners.
DEAD END — do not re-spike: building a non-pixel "new label appeared" gate
by extracting rendered SwiftUI text via the accessibility tree
(accessibilityLabel/Value + accessibilityChildren) returns 0 lines
headlessly on both a bare and a windowed NSHostingView — SwiftUI builds the
AX tree lazily, tied to a live AX client that headless swift test lacks. Strict
pixels (above) is the only viable content gate.
Test doubles and CI isolation
- CloudKit / GameKit / any third-party service is consumed via protocol injection + fake/stub in tests.
- Unit tests never touch real networks; CI does not run CloudKit / GC integration tests.
- Real interactions happen only on the dev machine for manual verification (or a nightly standalone job, explicitly excluded from PR CI).
- Shared fakes are factored into a
<Project>KitTestingtarget consumed by multiple test targets.
The unentitled runner: live-framework landmines
- Constructing a live CloudKit or Game Center object inside a SwiftPM test — eager container initialization, or assigning a real auth/handshake handler — blocks the MainActor synchronously and indefinitely in the unentitled SwiftPM test runner (near-0% CPU; looks like a hang, not a crash). Both frameworks share this landmine class. Gate any live-framework touch behind a test-only suppression seam (a static flag or stub the driver checks before touching the real framework) so tests exercise your own state machine, never the real handshake.
- If a run does stall, kill the stuck test-runner helper process before retrying — stacking concurrent retries just queues them behind the same stuck build lock and multiplies the mess.
- A parallel test runner can also hang indefinitely on a package that links a framework like this, independent of any live-object bug.
--no-parallelon that one package is a legitimate, fast workaround; diagnose with capped per-suite--filterruns (background the run, poll, kill-and-record-timeout) rather than stacking retries.
swift build is not swift test
- Changing a shared protocol requirement only recompiles sources under
swift build— test targets are not rebuilt. A test target's own conformer written against the OLD signature silently breaks and is invisible toswift build. Rule: after any protocol-requirement change, grep for conformers (": <Protocol>") across every package includingTests/, and runswift test— not justswift build— on each package that has a test-target conformer. - IDE/SourceKit diagnostics ("no such member", "cannot infer contextual base") on a freshly-added helper are frequently stale index, not a real error — the in-editor index lags a beat behind source just written. Treat such diagnostics as a hint, not truth; confirm with a filtered
swift test, not a re-read of the diagnostic.
Test pyramid
┌─────────────────────┐
│ E2E (host-driven, │ Fewest, slowest — launches the real
│ XCUITest) │ app (`host-driven-xcuitest-e2e`)
├─────────────────────┤
│ Snapshot (UI) │ Few, starting from main screens
├─────────────────────┤
│ Integration │ With fakes
│ (with fakes) │
├─────────────────────┤
│ Unit (logic) │ Most, fastest
└─────────────────────┘
CI environment lock
- CI's Xcode version matches the toolchain recorded in README /
foundations.md(enforced by the Xcode Cloud workflow setting —xcode-cloud-single-track-ci). - When bumping Xcode, open a dedicated PR to refresh snapshot baselines.
- swift-testing parallelism is on by default; fakes that share a process-wide resource (files, UserDefaults, a singleton) need the
.serializedtrait to avoid races. Plain in-memory fakes should be constructed per test instead (seeswift-dependency-injection).
Rationale
- swift-testing: Apple official, great Swift 6 support, more concise syntax (macros,
#expect). Swift 6.2 / Xcode 26 add exit tests for testingprecondition/fatalErrorpaths — macOS/Linux/FreeBSD/OpenBSD/Windows only, not supported on the iOS simulator — and attachments for saving debug artifacts from a test run; for the exact macro/API signatures, readreferences/official-docs.md. - Snapshots in git: PR reviewers see the visual diff directly and baselines are reproducible.
- Protocol fakes: CI runs all tests without an iCloud account or Game Center sign-in, keeping the environment simple.
Deviation considerations
- A mature library is XCTest-only (some UI test frameworks still are): scoped mixing is allowed.
- Large existing XCTest codebase: migrate in phases; new tests are swift-testing only.
- Too many / oversized snapshots: use git LFS, or limit snapshot coverage.
Verification checklist
xcodebuild/swift testexit 0 is not proof tests ran — a scheme/target wiring mistake can produce "Executed 0 tests" alongside a green exit code. Read the test-count line, not just the exit status, and confirm it's > 0. Before trusting any new gate, deliberately break it once (e.g. force an assertion to fail) to prove it actually goes red.- Each production target has a matching
<Module>Tests. __Snapshots__/is committed to git and not accidentally excluded by.gitignore.- Content suites use strict
.image; only AA-heavy board suites use.tolerantImage(project-local extension) — no ad-hoc per-callprecision:overrides. - A red snapshot suite is investigated as a behavior change, not silenced by re-recording.
- CI runner's macOS / Xcode version matches the local lock.
- No test connects directly to real CloudKit / Game Center.
Related skills
swiftpm-modularization: one-to-one test target layout and shared<Project>KitTesting.xcode-cloud-single-track-ci: CI Xcode lock and when PR CI runs tests.mise-tool-management: CLI tools the test run shells out to (xcbeautify …) are pinned via mise; Xcode itself is not.cloudkit-schema-source-of-truth: this skill's "unentitled runner" section is the seam that keeps live CloudKit/Game Center access — and the schema SSOT concerns it gates — out of the unentitled SwiftPM test run; use its test-doubles instead of a live container.host-driven-xcuitest-e2e: the E2E tier at the top of this pyramid — launches the real app instead of running inside the unentitled SwiftPM test run.apple-skills:swift-testing(external):@Test/@Suite/ parameterized / exit-test syntax and XCTest migration; this skill only decides the stack and the CI isolation rule.- Official sources: when verifying or updating a factual or version-sensitive claim, read
references/official-docs.md.