Browse 138,453 skills across 70 categories. Mirrored from majiayu000/claude-skill-registry.
Unit tests for utility/helper classes and static methods. Test pure functions and helper logic. Use when validating util...
Provides patterns for unit testing external REST APIs using WireMock to mock HTTP endpoints. Use when testing service in...
Unit tests for external REST APIs using WireMock to mock HTTP endpoints. Use when testing service integrations with exte...
Guided multi-phase workflow for designing and generating comprehensive unit tests
Generate comprehensive unit tests with proper structure, mocking, and coverage. Use for general unit testing guidance ac...
This skill should be used when the user asks to "write tests", "add unit tests", "create test cases", "test this functio...
Enforces project unit testing conventions for pure functions, validation schemas, and utility modules using Vitest with...
使用 Vitest 和 Vue Test Utils 的标准模版与断言技巧
Unit testing and TDD expert for Vitest/Jest. Red-green-refactor workflow, mocking strategies, coverage analysis, and ESM...
Use when writing, improving, or debugging unit tests that verify isolated functions, methods, and classes. Covers cross-...
Unit testing patterns and best practices for frontend and backend. Test isolation, mocks, coverage, and structure. Trigg...
Use when working with unit tests in any capacity - reading, writing, updating, planning, evaluating, or reviewing tests...
Use this skill to write or modify unit-tests in the application for non-component files.
Comprehensive unit testing expertise covering Vitest, Jest, test-driven development (TDD), mocking strategies, test cove...
You are a coding standards expert specializing in unit testing requirement.
Test individual RAG components in isolation using mocking and dependency injection.
Generate comprehensive, maintainable unit tests across languages with strong coverage and edge case focus. Use when writ...
Configure unit testing with Bun's built-in test runner. Fast, Jest-compatible syntax, co-located test files, and mocking...
Write pytest tests using Test-Driven Development (TDD). Use when implementing features, fixing bugs, or when the user me...
Perform unit conversions and calculations using GNU Units.
Unittest Test Creator - Auto-activating skill for Test Automation.Triggers on: unittest test creator, unittest test crea...
Comprehensive Unity game development best practices guide covering architecture, C# patterns, performance, rendering (UR...
Integrates Unity APIs, MonoBehaviours, and game engine components for SPT/EFT modding. Use when: Working with Unity Game...
Unity game engine guardrails, patterns, and best practices for AI-assisted development. Use when working with Unity proj...
Expert in Unity and C# game development with performance optimization patterns
Unity Engine game development. Use for Unity projects, C# scripting, scene setup, GameObject systems, 2D/3D development,...
Guide complet pour le developpement 2D dans Unity 6+ : Tilemap, Sprite, 2D platformer, top-down 2D, 2D physics, Light2D,...
Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asse...
Asset loading et content management avec Addressables. Organisation des groupes, chargement async, memory management, re...
Animation avancee dans Unity : Animator, IK, Root Motion, Timeline, Playables API, Animation Rigging, blend trees. Trigg...
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component de...
This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton...
Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes depen...
Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main...
Systeme audio complet Unity 6+ : SFX, musique, ambiance, spatialisation 3D, AudioMixer, pooling, Audio Random Container,...
Bootstrap a new Unity project for a 2D management/simulation game. Use when you need to create the Unity project, choose...
Configure le pipeline de build Unity, CI/CD, et deployment. Triggers: /build-config, /ci, /deploy, 'configurer build', '...
Unity Catalog governance patterns, permissions models, security best practices, and policy enforcement for enterprise da...
Manage Unity Catalog metadata tags for data governance and classification. Use when applying tags to tables and columns,...
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Generation de code C# Unity production-ready a partir de specifications fonctionnelles. Analyse la codebase existante, c...
Implement gameplay and system code following Unity conventions
Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPo...
Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compila...
Supports Unity C# script editing, searching, and refactoring. Enables TDD cycle code editing, symbol navigation, referen...
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Es...
Diagnostic et correction systematique de bugs Unity par analyse de code. Classifie le bug, trace le chemin d'execution,...
Diagnose compile errors and runtime issues using logs and headless runs
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/...
- Working on unity developer tasks or workflows
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulatio...
Comprehensive guide for Unity development. Provides architecture patterns, MCP tool selection, and composite task workfl...
Unity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation...
Data-Oriented Technology Stack (ECS, Job System, Burst). Authoring, baking, systems, queries, jobs paralleles. Triggers:...
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when bu...
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and...
Remote control Unity Editor via CLI using unityctl. Activate when user mentions Unity Editor, play mode, asset compilati...
Remote control Unity Editor via CLI using unityctl. Use when working with Unity projects to enter/exit play mode, compil...