Browse 182,820 skills across 14 categories.
Use when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots a...
Use when a Seedance video must hold continuous movement across shots: dance choreography, fights, sports, or any perform...
Use when generating or editing images with Seedream models on Scenario via MCP: text-to-image, image-to-image editing wi...
Use when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground en...
Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, H...
Use when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-ef...
Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view ima...
Use when animating 2D game art with Scenario: character walk cycles, idle or attack animations, sprite sheets, animated...
Use when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a chi...
Use when administering a Scenario team from an agent through MCP: restricting which models a team or project can run (mo...
This skill should be used when writing tests, validating features, or needing to verify code works. Triggers on "write t...
End-to-end scenario testing without mocks, using real dependencies. Test scripts go in .scratch/ (gitignored), patterns...
Use when text must appear letter-perfect on generated media: taglines, CTAs, prices, legal supers, lower thirds, end car...
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed text...
Use when creating or revising finished video thumbnails or cover images with Scenario: game trailers, boss reveals, patc...
Use when a completed Shell scenario planning exercise needs to be converted into a TikTok script. Triggers when user say...
Use when producing UGC-style creator video with Scenario: a talking-head ad or testimonial from a portrait and a script,...
Use when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tile...
Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Anim...
Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health,...
Use when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor...
Use when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and age...
Use when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on...
Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, G...
Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting...
Use when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom...
Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding...
Use when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact,...
Use when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli...
Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat a...
Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzl...
Use when generating or extending video with Google Veo models on Scenario via MCP: text-to-video, image-to-video from a...
Use when generating or editing video on Scenario via MCP: text-to-video, a music video from a song, image-to-video (stil...
Use when producing a video ad with Scenario from a product shot or brand assets: a mobile 9:16 or landscape 16:9 commerc...
Use when generated clips must become a finished video on Scenario via MCP: cutting a shot list together, laying a timeli...
Use when color grading, color correcting, or relighting an existing video or still with deterministic code instead of a...
Use when editing footage that already exists on Scenario through MCP with a tool model instead of a new generation: 3D L...
Use when turning a reference video into 3D character animation through the Scenario MCP: markerless motion capture from...
Use when generating video with Vidu models on Scenario via MCP: text-to-video, image-to-video from a single still, start...
Use when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web brows...
Use when generating or editing video with Wan models on Scenario via MCP: text-to-video, image-to-video from a still, fi...
Cross-functional what-if modeling for cascading multi-variable scenarios. Unlike single-assumption stress testing, this...
Use when a task involves creating or editing a Scenario workflow graph through MCP: building an app from a brief, adding...
Use when a task involves running a Scenario workflow through MCP, including anything the user calls a Scenario app, a sa...
Use when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recor...
Use when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint,...
Use when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, ven...
Use when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture...
Use when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh,...
Use when an agent sculpts organic forms in ZBrush 2026 (sculpt a head, bust or creature in ZBrush from a sphere, ZSphere...
Use when sculpting a stylized or cartoon character, bust, collectible or toy in ZBrush (Overwatch, Fortnite, Disney look...
Manipulate Godot scene trees and nodes via the AgentBridge execute tool — use when adding, removing, or inspecting nodes...
Turns a PRFAQ extract into a ranked screen/scene inventory, a set of genuine option-divergence axes for multi-option pro...
Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly vi...
人物/道具站位一致性:为每个场景建立「站位表」(空间锚点+角色默认方位+道具锚点+180度轴线与允许机位),并强制同一场景内所有镜头的 sub_shots / visual / video_prompt 复述并保持人物/道具相对左右方位、朝...
Change the agent-office 3D scene at runtime — which wing, desk or room an agent uses, agent behavior and choreography, c...
This skill should be used when the user asks to "plan a scene", "scene structure", "sequel scene", "dialogue subtext", "...
Master scene construction - the building blocks of story. Openings that hook, middles that build, endings that propel. T...
Create a new Unity scene asset and save it at the given `.unity` path. Use 'scene-list-opened' to inspect the resulting...
Detect scene changes and shot boundaries in videos. Use when you need to identify where scenes change, find natural cut...
NextFrame Scene 组件开发规范。创建新 scene、修改 scene、审查 scene 质量。 确保每个 scene 满足 ADR-008 强制契约:4 接口 + 主题预设 + AI 元数据 + preview + valid...
When expanding a one-line idea into the 12-block Cinematic Scene Blueprint — optional dialogue + ambient. Triggers 'expa...
【L3.5 场景适配】发到哪,就按哪的规矩来。五种场景:技术文档、广告文案、PPT演示、社交媒体、Release Notes。不是改内容,是调整形式让它适合目标平台。 触发:这篇适合发XX、帮我改成XX格式、技术文档规范、广告文案、写PPT...
Retrieve the list of root GameObjects in the specified opened scene (or the active scene when `openedSceneName` is empty...
所有分镜生图流程共享的内部一致性规则,按真实资产和环境分组建立视觉锚点。
Maintain verified knowledge descriptions for BRAIN scenes when a conversation discovers a missing or outdated tool, inte...
List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Use 'scene-get-da...
场景目标与行动策略解构。将情境拆解为严格的戏剧行动模型(目标-阻碍-行动策略-赌注)。
Open a Unity scene asset in Single or Additive mode. Returns the post-open list of all opened scenes. Use 'assets-find'...
Use when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns
Convert beats into executable scenes with stable scene IDs, location, time, characters, goal, conflict, turn, outcome, a...
Save an opened scene back to its asset file (or to a new path when `path` is provided). When `openedSceneName` is empty,...
Structure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, whe...
Mark an opened scene as the Editor's active scene (the one new GameObjects are added to and that's used as the default f...
Transform a supplied photo into an editorial collage where a realistic foreground gradually continues as fine drawing an...
Splits a plain English story into a numbered list of SCENES — each scene being one moment that gets exactly one illustra...
在构建场景或规划章节内容时使用 - 提供场景-续场框架、张力管理和引人入胜场景的节拍式结构
Full-frame photographic backgrounds cut behind a continuously visible isolated speaker. Use for /scene-switch or to appl...
Chapter and scene joins in a documentary or podcast mix: J-cuts (ambience pre-laps), L-cuts (music and live tails), musi...
Implement 3D scene routing, fades, and spawn points
Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opene...
Writes a screenplay scene in industry-standard format — slugline, action lines, and dialogue — from a scene brief and ch...
Write a scripted scene around character goals, conflict, change, subtext, visual action, setting, pacing, and a clear tu...
Write fiction scenes following Stephen King principles and the McDonald opening rule. Use when drafting new scenes, edit...
Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode sce...
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node h...
SCENIC+ builds enhancer-driven gene regulatory networks (eRegulons linking TF to region to gene) from paired scRNA and s...
R-to-Python data handoff for the SCENIC+ ecosystem (pycisTopic, pycistarget, SCENIC+). Covers Seurat/Signac → pycisTopic...
ScepticAgent internal architecture reference. Use whenever the user asks how the extension works, wants to add a new AI...
ScepticAgent AI prompt reference. Use whenever the user asks about the prompts, wants to change analysis behaviour, modi...
ScepticAgent packaging and Chrome Web Store publishing workflow. Use whenever the user wants to build the zip, package t...
ScepticAgent UI and styles reference. Use whenever the user wants to change the side panel UI, modify highlight colours,...
云函数工程师,负责腾讯云 SCF 无服务器函数开发。遵循最小权限、幂等、重试+死信、可观测性工程基线。处理 COS 直传签名、回调处理、媒体转码、Webhook 转发、批处理任务。适用于收到 SCF 部门任务卡(如 CMS-S-001)或修...
Performs fast Gene Set Enrichment Analysis (GSEA) on single-cell data using fgsea R package. Identifies enriched biologi...
---name: scfoundation-model-agent
Integrates unpaired single-cell multi-omics (scRNA + scATAC, no shared barcodes) using a prior-knowledge guidance graph...
Embed and annotate single-cell expression data with scGPT, a foundation model for single-cell biology. Use this skill wh...
Norm- und Dogmatik-Skill für Schadenspauschale 309: prüft die AGB-Kontrolle quellenstreng entlang BGB §§ 305 bis 310 und...
Schedule vault maintenance tasks using macOS launchd
Use when the user asks to schedule, list, inspect, update, disable, or remove recurring Pi/agent jobs using local system...