Browse 181,320 skills across 14 categories.
Risk-based unit testing and Allure-readable behavioral spec style for open-agreements. Use when user says "add tests," "...
仅在最终的 /speckit.verify 步骤用于统一验证代码正确性;实现阶段禁止调用。
Create a unit test file for a module with one test per public function and the edge cases to cover.
Unit tests for scheduled and async tasks using @Scheduled and @Async. Mock task execution and timing. Use when validatin...
Unit tests for Spring Security with @PreAuthorize, @Secured, @RolesAllowed. Test role-based access control and authoriza...
Unit tests for service layer with Mockito. Test business logic in isolation by mocking dependencies. Use when validating...
Expert guidance on unit testing for the Pomodoro Time Tracker. Activates when working with tests, test coverage, or test...
Generate starter unit tests for a small function or module. Use when a junior developer needs test scaffolding and edge...
Unit tests for utility/helper classes and static methods. Test pure functions and helper logic. Use when validating util...
Unit tests for external REST APIs using WireMock to mock HTTP endpoints. Use when testing service integrations with exte...
Guided multi-phase workflow for designing and generating comprehensive unit tests
Generate comprehensive unit tests with proper structure, mocking, and coverage. Use for general unit testing guidance ac...
This skill should be used when the user asks to "write tests", "add unit tests", "create test cases", "test this functio...
LeeWay-governed Unit Testing workflow. Use when a task requires unit testing procedures, validation, and evidence.
Unit testing and TDD expert for Vitest/Jest. Red-green-refactor workflow, mocking strategies, coverage analysis, and ESM...
Run an interactive QA session. The user describes problems they're encountering. You clarify, explore the codebase for c...
Write and maintain Vitest unit tests for this codebase, including React Testing Library component tests, service and uti...
Enforces project unit testing conventions for pure functions, validation schemas, and utility modules using Vitest with...
Unit testing patterns and best practices for frontend and backend. Test isolation, mocks, coverage, and structure. Trigg...
Generate comprehensive unit and integration tests for Java/Spring Boot code using JUnit 5, Mockito, and Spring Boot Test...
Use when writing unit tests for a function or module, mocking external dependencies, practising TDD on new business logi...
Unit testing patterns with Vitest - mocking, fixtures, isolation, and fast feedback.
Design, write, and maintain robust, isolated, and deterministic unit tests. Use when writing unit test suites (pytest, j...
Write effective unit tests with Jest, Vitest, or pytest. Covers the test-doubles taxonomy (stub/spy/mock/fake), Arrange-...
使用 Vitest 和 Vue Test Utils 的标准模版与断言技巧
Use when writing, improving, or debugging unit tests that verify isolated functions, methods, and classes. Covers cross-...
Use when working with unit tests in any capacity - reading, writing, updating, planning, evaluating, or reviewing tests...
Use this skill to write or modify unit-tests in the application for non-component files.
Unit test patterns for ESM/gradle Hub modules. Use when writing test/unit/*.test.ts files.
Unit testing expert for Vitest and Jest. Use when writing unit tests, implementing mocking, or setting up test coverage.
Unit tests that catch real regressions, not just coverage, for software developers and QA engineers. Writes and reviews...
Unit testing patterns for backend and frontend. AAA structure, effective mocking, test isolation.
You are a coding standards expert specializing in unit testing requirement.
Test individual RAG components in isolation using mocking and dependency injection.
MUST load this BEFORE writing or editing any *.test.ts or *.test.tsx file in this repo.
Generate comprehensive, maintainable unit tests across languages with strong coverage and edge case focus. Use when writ...
Generate comprehensive, maintainable unit tests across languages with strong coverage and edge case focus.
Configure unit testing with Bun's built-in test runner. Fast, Jest-compatible syntax, co-located test files, and mocking...
Systematically add unit test coverage for existing source files in any project, tracked across sessions. Use ONLY when t...
Write pytest tests using Test-Driven Development (TDD). Use when implementing features, fixing bugs, or when the user me...
Generate comprehensive unit tests following FIRST principles (Fast, Independent, Repeatable, Self-validating, Timely) an...
UniTask async/await for Unity — zero-alloc async, cancellation tokens, PlayerLoop integration, async LINQ. Use instead o...
Plan United Kingdom trips with nation-specific routing, ETA-aware entry rules, rail-road tradeoffs, and practical local...
Query the UniTox drug toxicity database. Use whenever the user asks about organ-system toxicity ratings for a drug, mult...
Perform unit conversions and calculations using GNU Units.
Unit-safe engineering calculations with provenance tracking, dimensional consistency verification, and unit conversion a...
Unittest Test Creator - Auto-activating skill for Test Automation.Triggers on: unittest test creator, unittest test crea...
Automate Unity editor and runtime workflows with C#, Addressables, render pipelines, and batch builds.
Ohio State ASC Unity HPC cluster basics and routing skill. Use when the user mentions Unity, ASC Unity, Slurm on Unity,...
Unity Engine game development. Use for Unity projects, C# scripting, scene setup, GameObject systems, 2D/3D development,...
Unity game engine guardrails, patterns, and best practices for AI-assisted development. Use when working with Unity proj...
Integrates Unity APIs, MonoBehaviours, and game engine components for SPT/EFT modding. Use when: Working with Unity Game...
Use when writing, reviewing or structuring Unity game code in C# for Unity 6 LTS — GameObjects and the Transform hierarc...
Comprehensive Unity game development best practices guide covering architecture, C# patterns, performance, rendering (UR...
Expert in Unity and C# game development with performance optimization patterns
Develop 2D/3D games with Unity, C# scripting, prefab workflows, render pipelines (URP/HDRP), and asset bundles.
Use when building or optimising Unity projects (Unity 6, URP) — batch-mode builds and tests from the command line, strea...
Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilem...
Guide complet pour le developpement 2D dans Unity 6+ : Tilemap, Sprite, 2D platformer, top-down 2D, 2D physics, Light2D,...
Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds,...
Factory pattern for creating families of related objects. Supports both ScriptableObject composition and simple prefab i...
Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asse...
Asset loading et content management avec Addressables. Organisation des groupes, chargement async, memory management, re...
Addressable asset system — async loading, memory management, groups/labels, remote content delivery, migration from Reso...
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-vis...
Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prom...
Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstac...
Integrate Unity actor animation with explicit Animator ownership, root motion, gameplay events, and interruption behavio...
Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, anima...
Animation avancee dans Unity : Animator, IK, Root Motion, Timeline, Playables API, Animation Rigging, blend trees. Trigg...
Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animati...
Unity 6000.3.x animation — Mecanim state machines, blend trees, Playable API, Timeline, Animator Controller, AnimationCl...
数据驱动模块化专家——精通 ScriptableObject、解耦系统和单一职责组件设计,面向可扩展的 Unity 项目
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component de...
This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton...
Manage project boundaries using Assembly Definitions (.asmdef) for faster compile times and modular architecture. Based...
Use when auditing Unity asset GUID and meta consistency, duplicate GUIDs, missing meta files, stale references, or impor...
Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes depen...
Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main...
Unity 6 audio system guide. Use when working with sound effects, music, AudioSource, AudioClip, AudioListener, Audio Mix...
Systeme audio complet Unity 6+ : SFX, musique, ambiance, spatialisation 3D, AudioMixer, pooling, Audio Random Container,...
Unity 6000.3.x audio system — AudioSource, AudioClip, AudioMixer, spatial audio, 3D sound, music layering, and audio opt...
Use when a Unity batch or batchmode, BuildPipeline, Editor.log, PlayerSettings, or Unity CI job is involved.
Bootstrap a new Unity project for a 2D management/simulation game. Use when you need to create the Unity project, choose...
Author Unity sprites, atlases and Tilemaps while preserving sprite identities, explicit tile rules and content-loading o...
Build Unity runtime audio with mixer routing, spatial ownership, bounded voices, and interruption-safe playback.
Configure le pipeline de build Unity, CI/CD, et deployment. Triggers: /build-config, /ci, /deploy, 'configurer build', '...
Implement Unity action input and player-device ownership with lifecycle-safe controller and haptic feedback.
Author Unity materials and shaders for the selected render pipeline with explicit variants, import settings, and GPU bud...
Build Unity 2D or 3D physics and movement using explicit simulation ownership, collision policy, and measured limits.
Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting b...
Build Unity scenes and prefab lifecycles with explicit data, navigation, loading, and serialization ownership.
Implement Unity game UI with an explicit uGUI or UI Toolkit selection, player focus ownership, and reliable HUD state.
Step-by-step object construction using fluent interfaces. Simplifies complex GameObject setup.
Unity Catalog Primary Key and Foreign Key constraint patterns for proper relational modeling in Databricks. Use when imp...
Unity Catalog governance patterns, permissions models, security best practices, and policy enforcement for enterprise da...
Manage Unity Catalog metadata tags for data governance and classification. Use when applying tags to tables and columns,...
Use when adding, configuring, or debugging Unity, Ceedling, CMock, or embedded C unit tests, mocks, fixtures, build vari...
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Unity 6 Cinemachine camera system guide. Use when working with virtual cameras, camera blending, follow cameras, FreeLoo...