Browse 181,320 skills across 14 categories.
Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints,...
Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collis...
Unity GameObject pivot control — visual pivot offset, rotation pivots, orbit systems, weapon sockets, detachable parts,...
Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using...
Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, s...
Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
Unity Profiler API, Memory Profiler, Frame Debugger, ProfilerMarker, custom counters, device profiling, and bottleneck i...
Keep Unity repos stable for CI/CD with proper gitignore, LFS, and project settings
R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures...
Prototypage instantane de gameplay Unity. Triggers: /proto, /prototype, 'prototyper', 'idee de jeu', 'tester une mechani...
Refactoring incremental et securise de code C# Unity. Detecte les code smells, propose un plan priorise par risque, et e...
How to read and change anything in the Unity Editor with RQL (rql-query / rql-mutate / rql-schema): the query language,...
Run version-matched Unity imports, tests, builds, and player profiling while preserving honest native evidence.
Diagnose and recover a Unity editor that is in Safe Mode, stuck compiling, stuck in a domain reload, or unreachable from...
Implementer un systeme de sauvegarde et persistence : /unity-save, /save, sauvegarde, save system, persistence, sauvegar...
Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud syn...
Save/load system patterns — JSON/binary serialization, versioning, migration, cloud save, and encryption for Unity 6. Us...
Unity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference work...
Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, compo...
Scene loading (async/additive), transitions, DontDestroyOnLoad patterns, and bootstrap architecture for Unity 6. Use whe...
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects). Use when optimizing scenes or...
Validates C# scripts for best practices, performance, and Unity patterns. Use when reviewing scripts or checking code qu...
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event...
Unity 6 C# scripting guide. Use when writing MonoBehaviour scripts, handling lifecycle events (Awake, Start, Update, Fix...
Genere des shaders Unity (HLSL/ShaderLab) pour effets visuels. Triggers: /shader, /shader-gen, 'creer un shader', 'effet...
Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
Implementation of global manager access with strict lifecycle control. Supports Standard, Persistent, and Regulator vari...
Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. Afte...
Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a pr...
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hu...
Automate the Unity Editor through a local REST API — create and edit scripts, build scenes and prefabs, manage assets/ma...
Index of all Unity Skills modules — functional (REST) modules and advisory (design) modules. Browse available modules, c...
Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the...
Implements the Strategy Pattern to encapsulate interchangeable algorithms (e.g., Spells, Attacks) using ScriptableObject...
Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests). Use when creating new s...
Generation et execution de tests Unity (NUnit, EditMode, PlayMode). Analyse le code existant, extrait la logique testabl...
Execute and analyze Unity Test Framework tests from the command line. This skill automates test execution for Unity proj...
Unity 6 testing guide. Use when writing unit tests, integration tests, or doing TDD with Unity Test Framework. Covers Ed...
This skill should be used when the user asks about "tests", "unit tests", "EditMode tests", "PlayMode tests", "Test Runn...
Use when writing or running Unity tests - Unity Test Framework EditMode vs PlayMode, test assembly definitions, testing...
Unity Test Framework CLI automation and test writing patterns. Masters batchmode execution, NUnit assertions, EditMode/P...
Add NUnit EditMode tests to a Unity project whose first-party code has no assembly definitions (everything compiles into...
Edit Unity config files as text (JSON/YAML) and refresh. Covers asmdef, manifest.json, ProjectSettings, prefab, Scriptab...
Safely localize unknown Unity games, especially Japanese-to-Chinese projects. Use to discover Unity version/layout/backe...
TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional...
Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule...
List all Unity-MCP tools registered in the connected Unity Editor instance. Optional regex filter matches against tool n...
Unity uGUI Canvas UI system — Canvas, RectTransform, Image, Button, TMP_Text, layouts, drag-and-drop, programmatic creat...
Build and optimize Unity UI with UI Toolkit and UGUI. Masters responsive layouts, event systems, and performance optimiz...
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Tool...
Create and lay out Unity UGUI (Canvas-based UI) — Canvas, panels, buttons, text, images, and layout groups. Use when bui...
Use when new or revised Unity UI visuals, icons, panels, 9-slice sprites, component states, HUD or menu layouts, popup m...
Implementation of MVVM-style Data Binding for Unity UI Toolkit using the [CreateProperty] attribute and BindableProperty...
Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, f...
Advanced UI construction using C# code instead of UI Builder. Includes fluent extension methods and reusable pointer man...
Use when a Unity UI, HUD, screen item, or NGUI widget is missing, clipped, behind another canvas, wrongly sorted, discon...
Guides selection between UGUI and UI Toolkit for projects. Use when choosing UI framework or migrating UI systems.
Unity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.
Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, an...
Creation d'interfaces utilisateur avec UI Toolkit (UXML, USS, C# bindings). Genere des ecrans complets avec structure UX...
UI Toolkit (UXML/USS/VisualElement) fundamentals, data binding, runtime creation, and Canvas fallback patterns for Unity...
Drop-in design system for Unity 6 UI Toolkit with tokens, components, icons, mobile responsiveness, and runtime helpers
UniRx (Reactive Extensions) library expert for legacy Unity projects. Specializes in UniRx-specific patterns, Observable...
UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized as...
Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effec...
VContainer dependency injection expert specializing in IoC container configuration, lifecycle management, and Unity-opti...
Implements the Visitor pattern for decoupled operations on object structures. Perfect for PowerUp systems and complex st...
Unity remote editor workflows for VS Code and Cursor, including acceptable usage, login-node caveats, and safer patterns...
This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "Proper...
Develops XR applications using Unity for AR and VR, focusing on immersive interactions and cross-platform compatibility.
Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Man...
Set up XR Interaction Toolkit (XRI) for VR/AR — XR rigs and grab/socket/ray interactors. Use when building VR/AR interac...
USE FOR: Building 2D and 3D games, simulations, AR/VR experiences, and interactive applications using the Unity game eng...
AI-powered Unity development toolkit with Model Context Protocol integration
Create unityctl plugins. Use when the user wants to create, scaffold, or write a unityctl plugin (script or executable).
Use when solving spreadsheet workbook problems with the `univer` or `unv` CLI as a terminal-native spreadsheet engine: E...
Customize Univer color themes, branded palettes, dark mode, and theme-aware plugin styles across Sheets, Docs, Slides, B...
Integrate Univer Sheets, Docs, or Slides into React, Vue 3, HTML, or Node.js projects. Use when embedding Univer, choosi...
Run Univer Sheets, Docs, Slides, Bases, Boards, or PDFs in Node.js without browser UI. Use for server-side or backend Un...
Use when planning complex SaC workbook behavior, Facade Migration Packs, workbook range roles, migration boundaries, or...
Develop custom plugins for Univer sheets, docs, slides, bases, boards, and PDFs. Use when implementing a Plugin lifecycl...
Integrate current Univer Pro features into browser applications. Use for licensed Sheets, Docs, Slides, Bases, Boards, o...
Use when authoring SaC or Facade Migration Pack spreadsheet migrations that need assertion-backed Spreadsheet TDD with a...
Use when implementing SaC workbook behavior with assertions.ts, Facade Migration Packs, univer sac apply, univer sac ver...
Use when installing or operating the independent Univer Workspace CLI application (`univer-workspace-cli`) for remote Wo...
> Style/formatting: Follow ~/.claude/skills/word-doc-generator/SKILL.md
Perform janitorial tasks on any codebase including cleanup, simplification, and tech debt remediation.
Address PR comments
Apply responsibility-based architecture and enforce import boundaries. Use for code placement, architecture reviews, ada...
Universal CapTP Derivation Skill
Use when adding a component to kasane, when a route file grows past a few hundred lines, when the same UI is needed on b...
Strategic meta-skill for Fullstory data semantic decoration. Teaches when to use page properties vs element properties v...
Diseño que funciona para todos sin necesidad de adaptación. Use cuando diseñe productos para audiencias diversas o cuand...
Reviews digital interfaces for exclusion risks using the seven Universal Design principles. Use when the user asks for a...
一个适合初学者的全能开发团队,包含产品经理、架构师、设计师、开发者和测试人员,指导你完成从想法到上线的全过程。
Descoberta universal e rastreável de regras de domínio para agentes de IA.
Use when animating any UI element not covered by specific skills, or when applying general animation principles across m...
Use when you need to achieve any emotional outcome through animation—provides a framework for mapping Disney principles...
An example of universal Skill using template engine for multi-platform support
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle...