20,421 skills sorted by stars.
Validate spec-implementation-test alignment and convergence. Checks spec completeness, implementation conformance, test coverage,...
指定したプラグインをアンインストールする。「プラグインを削除」「〇〇をアンインストール」「プラグインを消して」「〇〇を削除して」「プラグインを外して」「〇〇を取り除いて」「プラグインをアンインストール」などで起動。claude plugin uninstall...
Direct REST API access to UniProt. Protein searches, FASTA retrieval, ID mapping, Swiss-Prot/TrEMBL. For Python workflows with mul...
1. Arrange: テストデータと前提条件を準備
Spring Boot Unit 테스트 작성. JUnit5+Mockito, domain 패키지별 구조, entity는 common/entity, service는 {domain}/service. 네이밍 test_{대상}_{시나리오}_{예...
仅在最终的 /speckit.verify 步骤用于统一验证代码正确性;实现阶段禁止调用。
Expert guidance on unit testing for the Pomodoro Time Tracker. Activates when working with tests, test coverage, or testable code...
Guided multi-phase workflow for designing and generating comprehensive unit tests
Use this skill to write or modify unit-tests in the application for non-component files.
Write pytest tests using Test-Driven Development (TDD). Use when implementing features, fixing bugs, or when the user mentions tes...
Perform unit conversions and calculations using GNU Units.
Unittest Test Creator - Auto-activating skill for Test Automation.Triggers on: unittest test creator, unittest test creatorPart of...
This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern",...
Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency anal...
Bootstrap a new Unity project for a 2D management/simulation game. Use when you need to create the Unity project, choose URP/UI ap...
Unity Catalog governance patterns, permissions models, security best practices, and policy enforcement for enterprise data governa...
Manage Unity Catalog metadata tags for data governance and classification. Use when applying tags to tables and columns, classifyi...
Implement gameplay and system code following Unity conventions
Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compilation error...
Supports Unity C# script editing, searching, and refactoring. Enables TDD cycle code editing, symbol navigation, reference searchi...
Diagnose compile errors and runtime issues using logs and headless runs
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipel...
Unity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation. Enables...
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building dat...
Remote control Unity Editor via CLI using unityctl. Use when working with Unity projects to enter/exit play mode, compile scripts,...
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer d...
Use this skill when operating Unity Editor. Supports creating/modifying GameObjects, transforms, materials, scenes, prefabs, light...
Unity Editor control and automation, WebSocket-based real-time communication. 유니티에디터제어및자동화, WebSocket기반실시간통신.Features/기능: GameObje...
This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedU...
Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skil...
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars...
Install Unity Hub/Editor, activate licenses, run headless builds and tests
This skill should be used when the user asks about "MCP tools", "Unity MCP", "enable tool groups", "which MCP tools", "create Game...
Migrate a browser-based JavaScript/Canvas game to Unity (C#). Use for Shelter 2250 (or similar) when you need: (1) Unity project s...
Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, screenshot/...
Keep Unity repos stable for CI/CD with proper gitignore, LFS, and project settings
Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component confi...
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects). Use when optimizing scenes or investiga...
Validates C# scripts for best practices, performance, and Unity patterns. Use when reviewing scripts or checking code quality.
Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests). Use when creating new scripts or...
Execute and analyze Unity Test Framework tests from the command line. This skill automates test execution for Unity projects by de...
This skill should be used when the user asks about "tests", "unit tests", "EditMode tests", "PlayMode tests", "Test Runner", "test...
Guides selection between UGUI and UI Toolkit for projects. Use when choosing UI framework or migrating UI systems.
This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer",...
Use when animating any UI element not covered by specific skills, or when applying general animation principles across multiple el...
Use when you need to achieve any emotional outcome through animation—provides a framework for mapping Disney principles to any tar...
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
Use when designing animations for any industry or when industry-specific guidelines do not apply