36,840 skills sorted by stars.
Asset creation pipeline and integration workflow for Tech Artist. Use when creating new 3D/2D assets, importing external...
Vite 6 asset handling and optimization workflow for Tech Artists. Use when creating and optimizing assets for Vite 6 bui...
Third-person shooter camera implementation with proper player-relative controls. Use when implementing TPS cameras, orbi...
GPU instanced grass and vegetation with wind animation and LOD for high-performance terrain foliage. Use when creating g...
Player input validation testing patterns for WASD, mouse, and touch controls. Use when testing input systems, validating...
Visual feedback patterns for server-authoritative multiplayer with client-side prediction. Use when implementing multipl...
Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting T...
Splatoon-style paint system with RenderTexture-based territory tracking and percentage calculation. Use when implementin...
Implements camera controls, bounds, and follow behavior. Use proactively when setting up camera controls, camera bounds,...
Configures Phaser games and manages scene lifecycle. Use proactively when setting up Phaser scenes, creating game config...
Designs particle systems for visual effects. Use proactively when creating particle effects, emitters, or visual polish.
Optimizes sprite atlases and textures for Phaser. Use proactively when optimizing sprite workflows or managing texture m...
Adds post-processing and camera effects to Phaser games. Use proactively when implementing visual polish, camera effects...
Procedural terrain generation algorithms and techniques for Three.js/R3F. Research-based skill with patterns from THREE....
React Three Fiber core patterns for scene composition and game loop. Use when setting up R3F scenes, creating 3D compone...
Material selection, shaders, and visual effects for R3F. Use when working with materials, PBR textures, shader materials...
Performance optimization techniques for R3F and Three.js. Use when optimizing frame rate, reducing draw calls, mobile pe...
Physics integration with Rapier for R3F game development. Use when adding physics, colliders, rigid bodies.
Routes Tech Artist to domain skills based on task category and signal keywords. Use when starting Tech Artist tasks to d...
GLSL/TSL shader creation, compilation, and testing for R3F. Use when writing custom shaders, implementing visual effects...
Signed Distance Functions for shader-based 3D primitives. Use when creating procedural geometry, raymarching, SDF terrai...
Mesh-based terrain generation using PlaneGeometry and heightmap. Use for creating multiplayer game terrain - NOT raymarc...
E2E testing patterns for terrain system validation using Playwright. Use for visual validation, performance testing, and...
CPU-based territory tracking grid for multiplayer server-authoritative scoring. Use for territory control, paint trackin...
Debug visualization helpers using drei and Three.js. Use when adding debug gizmos, visual helpers, diagnostics.
UI and visual polish checklist for game presentation. Use when adding final polish, styling, animations, visual feedback...
TypeScript best practices for game development. Use when writing TypeScript for game code, defining types, avoiding anti...
GPU particle systems for high-performance visual effects. Use when creating particle effects, instanced rendering, GPU-a...
Post-processing effects with React Three Fiber. Use when adding bloom, depth of field, effect composer, visual polish.
Gerstner wave simulation with foam and caustics for realistic water surfaces in Three.js/R3F. Use when creating water sh...
Guide for implementing keyboard navigation and focus indicators across macOS native app (WKWebView) and web browser vers...
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Automated baseline characteristics table generation for clinical papers
Creates data table patterns with filtering, sorting, pagination, row actions, column configuration, server/client render...
Building table columns with proper types, inline editing components, and pre-built cell renderers
表字段配置规范。建表后配置 ts 文件时使用。
Designs optimal filtering UX for data tables. Use when building a table that needs filters - analyzes the data columns a...
Test skill with table-format references
Diagnose and calibrate tonal delivery for tabletop RPG sessions. Use when narration feels flat, tone shifts jarringly, d...
Master Tableau development including calculated fields, LOD expressions, table calculations, and dashboard design
Tableau dashboard and visualization integration for sales analytics
Expert-level Tableau Desktop/Server, calculated fields, LOD expressions, dashboards, data blending, and performance opti...
Build and edit Tableau Next semantic models (SDMs), vizzes, and dashboards via MCP. TRIGGER when: building a semantic mo...
List and explore Datarails Finance OS tables. Use to discover available data, view schemas, and understand table structu...
Preview denmark statistics fact tables and inspect their metadata
고찰 보강을 위한 비교표·부록·참고문헌 생성
Launch complete Taboola native ad campaigns with AI-generated creative assets. Use when user wants to create a new Taboo...
Structured data + RAG. NL2SQL hybrid patterns (text-to-SQL then execute vs embed rows), table embedding strategies (row-...