5,690 skills sorted by stars.
This skill should be used when the user asks to "create a wireframe", "design a layout", "plan UI structure", "sketch component la...
Master UIKit - Views, controllers, navigation, Auto Layout, animations
Run a single-shot visual comparison between a Figma design node and an implementation URL (local app, Storybook iframe, or deploye...
Run a batch of visual comparisons defined in a uiMatch suite JSON file using @uimatch/cli, then read each report to summarize whic...
Compare two pieces of text using the uiMatch CLI text-diff command and classify how similar they are (exact match, whitespace/case...
유저스토리를 기반으로 사용자 인터페이스와 경험을 디자인할 때 상세한 UI/UX 디자인 명세를 작성합니다.
User experience and interface design expert for wireframing, user research, and design systems
UI/UX 設計・改善を進めるための運用手順とチェックリストをまとめたスキル。
Elite multi-agent research orchestration utilizing ref MCP, exa MCP, brave-search MCP, and context7 with parallel execution of dee...
Component skill for systematic data profiling and exploration in DataPeeker analysis sessions
Use when user asks about Konflux resources, Custom Resources, Applications, Components, Snapshots, IntegrationTestScenarios, Relea...
Help users undo mistakes and recover from errors in jj. Use when the user explicitly mentions 'jj undo', 'undo operation', or 'res...
Unity Engine game development. Use for Unity projects, C# scripting, scene setup, GameObject systems, 2D/3D development, physics,...
This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern",...
Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skil...
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars...
Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom c...
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
Use when designing animations for any industry or when industry-specific guidelines do not apply
Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none o...
Implements atomic CSS with UnoCSS using on-demand generation, custom rules, and presets. Use when wanting instant atomic CSS, cust...
Use when writing UnoCSS with presetOnmax workflow - covers attribute mode patterns, fluid spacing (f- prefix), scale-to-pixel (1px...
Update AGENTS.md with new rules to prevent AI misbehavior or add operational guidelines. Use when the user says "update AGENTS.md"...
Push prompt updates to Langfuse (staging or production). Defaults to STAGING (safe). Production requires explicit --production fla...
Guides upgrading Unchained Engine to a new major version. Use when the user wants to upgrade their Unchained project, mentions upd...