83,201 skills sorted by stars.
Generate professional forensic reports and documentation. Use when creating investigation reports, expert witness docume...
Process forensics data collector operations. Auto-activating skill for Security Advanced. Triggers on: forensics data co...
SQL-powered forensic investigation and system interrogation using osquery to query operating systems as relational datab...
Use this command to start babysitting a never-ending babysitter run.
Start a never-ending babysitter run with infinite loops and sleep gates.
Mine transcripts for knowledge - decisions, learnings, failures, patterns. Triggers: "forge insights", "mine transcripts...
Create a persistent expert agent file. Use when "create an agent", "make an agent", "design an agent", "forge an agent",...
Shape, refine, and stabilize human intent into a canonical prompt artifact without executing anything. Iteratively clari...
Add GPU-based 3D object picking to an SDL GPU project. Implement color-ID picking with offscreen render targets, stencil...
Scaffold a plugin-based asset processing pipeline with CLI, plugin discovery, content-hash fingerprinting, and TOML conf...
Add fire-and-forget audio playback with a source pool and volume fading for click-free start/stop transitions.
Add automatic widget layout to a ForgeUiContext application. Replace manual rect calculations with a stack-based cursor...
Add Blinn-Phong lighting (ambient + diffuse + specular) to a 3D scene with world-space normals, light direction, and cam...
Manage dotforge v3 behavior governance — view status, toggle behaviors, adjust strictness. Use when the user asks about...
Add alpha blending, alpha testing, or additive blending to an SDL GPU project. Configure blend state, sort transparent o...
Add per-material Blinn-Phong lighting with ambient, diffuse, specular colors and shininess. Use when someone needs to re...
Add Jimenez dual-filter bloom to an SDL GPU project with HDR rendering. Implements 13-tap downsample with Karis averagin...
Set up a first-person camera with quaternion orientation, keyboard/mouse input, and delta time. Use when someone needs t...
Add cascaded shadow maps with PCF soft shadows to an SDL GPU project
Set up a compute pipeline with storage textures, dispatch groups, and a compute-then-render pattern. Use when someone ne...
Add immediate-mode debug line drawing to an SDL GPU project. Render colored lines, grids, axes, circles, and wireframe b...
Add deferred decal projection to an SDL GPU project. Render projected decals onto scene geometry using depth reconstruct...
Set up depth buffer, 3D MVP pipeline, back-face culling, and window resize handling. Use when someone needs to render 3D...
Add draggable, z-ordered, collapsible windows to a ForgeUiContext application. Wraps the existing immediate-mode UI cont...
Add Sobel edge detection on G-buffer data (depth + normals via MRT), stencil-based X-ray vision with depth_fail_op, and...
Add cube map environment mapping with a skybox and reflective surfaces. Use when someone needs a 360-degree background,...
Draw colored geometry with vertex buffers, shaders, and a graphics pipeline using SDL3 GPU API. Use when someone needs t...
Use when working on forge generation, body creation, scoring, stage math, zero-forcing, vocabulary, quick-roll, body-ske...