83,201 skills sorted by stars.
Add a projected-texture (gobo/cookie) spotlight with cone falloff, shadow map, and pattern projection to an SDL GPU proj...
Add HDR rendering and tone mapping to an SDL GPU project. Render to a floating-point render target, then tone map to the...
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Add per-asset import settings with TOML sidecar files, three-layer merge (schema → global → per-asset), a settings edito...
Add GPU-driven indirect drawing with compute-based frustum culling to an SDL GPU project. A compute shader tests boundin...
Draw many copies of a mesh efficiently with per-instance vertex buffers. Use when rendering forests, particle systems, c...
Add depth-based distance fog to an SDL GPU project. Supports linear, exponential, and exponential-squared modes. Fog is...
Load a 3D model from an OBJ file, create a textured mesh with mipmaps, and render with a fly-around camera. Use when som...
Create mipmapped textures with auto-generated mip levels, configure sampler mipmap modes (trilinear, bilinear, none), an...
Add tangent-space normal mapping to an SDL GPU project. Extends the vertex layout with tangent vectors, constructs a TBN...
Add a GPU-driven particle system with compute shader simulation, billboard rendering, texture atlas animation, and blend...
Load and render .fmesh binary meshes and pipeline-processed textures in SDL GPU applications
Use the forge-gpu asset pipeline library — a Python package installed via uv for scanning, fingerprinting, processing, a...
Use the forge-gpu asset pipeline library — a pip-installable Python package for scanning, fingerprinting, processing, an...
Add morph target (blend shape) animations with pipeline assets to an SDL GPU project using ForgeSceneMorphModel.
Add pipeline-based skeletal animation to an SDL GPU project using pre-processed .fskin/.fanim assets and ForgeSceneSkinn...
Load GPU block-compressed textures (BC7/BC5) through the asset pipeline. Covers basisu encoding, UASTC transcoding, .fte...
Add planar reflections with oblique near-plane clipping and Fresnel-blended water to an SDL GPU project.
Add omnidirectional point light shadows with cube map depth textures to an SDL GPU project
Generate procedural 3D geometry using forge_shapes.h — parametric surfaces (sphere, icosphere, cylinder, cone, torus, pl...
Add a physically-based procedural sky with atmospheric scattering (Rayleigh, Mie, ozone) to an SDL GPU project using per...
Load and render a glTF 2.0 scene with multi-material meshes, scene hierarchy, indexed drawing, and cJSON parsing. Use wh...
Load and render pipeline-processed 3D models (.fscene + .fmesh + .fmat) through forge_scene.h with per-primitive materia...
Set up a complete 3D scene with forge_scene.h — shadow mapping, Blinn-Phong lighting, grid floor, sky gradient, FPS came...
Add screen-space reflections (SSR) with ray marching to an SDL GPU project. Use when someone needs realistic reflections...
Set up an SDL3 GPU application with the callback architecture. Use when creating a new SDL3 program that renders with th...
Add a procedural anti-aliased grid floor to an SDL3 GPU scene using fwidth()/smoothstep() in the fragment shader. Covers...