83,201 skills sorted by stars.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot ga...
Use when developing Godot games and need comprehensive test coverage for GDScript classes, signals, scene initialization...
Start or restart the Godot editor MCP server and debugger/DAP ports for this project. Use when MCP tools are missing, ha...
Migrates legacy TileMap (Godot 4.0-4.2) to new TileMapLayer system (Godot 4.3+). Handles TileMap node conversion, API mi...
Modernizes GDScript 1.0 (Godot 3.x) code to GDScript 2.0 (Godot 4.x) syntax. Converts yield to await, onready to @onread...
Use when handling input in Godot 4.x projects and need to modernize patterns. Generates Input Map configurations from ha...
Modernize Godot 3.x UI to 4.x best practices with theme extraction, responsive layouts, hiDPI support, and RichTextLabel...
Optimizes Godot 4.x rendering pipeline including renderer selection, 2D batching, occlusion culling, LOD configuration,...
Use when Godot project has disorganized assets (sprites, audio, fonts, materials). Detects scattered asset files and org...
Use when Godot project has scattered files with no clear organization. Detects assets, scripts, scenes, and resources in...
Use when you need to reorganize project folder structure, consolidate similar files, organize resources by type, and cre...
Use when Godot project has scripts scattered without clear organization. Detects scripts and organizes them by category...
Detects performance bottlenecks in Godot projects including expensive _process functions, get_node() calls in loops, ins...
Use when Godot project has code-created objects, tight coupling via direct references, monolithic scripts over 150 lines...
Use when setting up AnimationTree nodes for state machine-driven animation, creating AnimationNodeStateMachine graphs, c...
Use when configuring audio bus hierarchies in Godot, setting up AudioStreamPlayer pooling for performance, implementing...
Use when adding C# support to Godot 4.x projects or creating mixed GDScript/C# architectures. Sets up project structure,...
Use when setting up multi-platform exports for Godot projects, configuring export presets, icons, feature tags, build sc...
Use when building multiplayer games in Godot 4.x that require networked gameplay, player synchronization, or RPC communi...
Use when setting up NavigationServer API, creating NavigationRegion2D/3D scenes, generating NavigationPolygon from TileM...
Godot shading language skill for visual shaders, custom rendering, and material effects.
Use when Godot scripts exceed 150 lines or have multiple responsibilities. Detects scripts doing too many things (player...
Use when Godot background layers or elements follow the camera at runtime but show incorrect position in editor. Detects...
Use when Godot ParallaxBackground/ParallaxLayer nodes show incorrect positions in editor due to parallax multipliers. Ca...
Use when Godot nodes have position set in both .tscn (editor) and _ready() (code), creating confusion about actual runti...
Gang of Four design patterns reference. Use this skill when implementing, discussing, or choosing object-oriented design...
GoFrame开发框架专属技能集。为Go语言开发者提供完整的框架使用指南,涵盖命令行管理、配置管理、日志组件、错误处理、数据校验、类型转换、缓存管理、模板引擎、数据库ORM、I18n国际化等核心组件的最佳实践。包含项目工程化结构规范、开发模...
Google Workspace CLI for Gmail, Calendar, Drive, Contacts, Sheets, and Docs.
Google Workspace: Gmail, Calendar, Drive, Sheets, Docs, Meet — API access and management